- Joined
- Jun 30, 2011
I got in teamspeak with both @malikdanab and @0xNaomi to talk about Disciple and put some changes into the config files.
What we did:
Edit: I am a big derp and said 'Fee' in the thread title instead of 'Few'
Balance Team's Concerns/Objections
What we did:
- Fist of Jin
- Reduced the 'internal cooldown' to 0.5s (from 1s)
- To compensate this change we reduced the healing to 3 for yourself, and 6 for your party
- We also switched around the healing. Before the skill would heal yourself more than it would heal your party
- The thought process behind this was to make it so you always need to be hitting the person in the face to get the same amount of healing. It makes the passive skill more 'skillful'
- Meditate
- Increase cooldown to 90s (from 60s)
- Disciple runs out of mana constantly but Meditate just makes it so you don't really need to worry about it (due to the 'spammability' of a sustain skill)
- Seikuken
- Increase cooldown to 30s (from 23s)
- You are invincible to melee hits and now that you no longer are stunned during the duration you can pump out the damage while being practically untouchable.
- Chakra
- Increase cooldown to 15s (from 11s)
- A decent AOE heal and AOE debuff is too strong on an 11s cooldown.
- Forcepush
- Remove intterupt
- The skill is there to push someone away, get them out of the fight. People just use the skill as an interrupt in situations where they don't actually go anywhere when pushed. If the skill is used properly it is an 'interrupt' because you are pushing someone away from the fight.
Edit: I am a big derp and said 'Fee' in the thread title instead of 'Few'
Balance Team's Concerns/Objections
- Be careful for how well Fist of Jin is going to stack with multiple Disciples
- Chakra may need a longer cooldown than 15s
- Seikuken may need a longer cooldown than 30s
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