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10th Monthly Herocraft Meeting! =Oct 23rd 5pm CST=

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
What is Heroblock?
A Plugin being developed for Dungeon rewards.
I.E. you right click a fairly obvious block at the end of the dungeon and get exp/gold rewards (one time use only)
 

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
Here are my notes, if somebody wants them.

Square towns - but eventually to any shape you want. So no rings. New system.
Factions??
No more bedrock to sky walls! (banned)
Maximum towns, cities, etc.
4 kingdoms, each control cardinal areas. Nearest shops have a tax, tax money paid to largest kingdom in area.
Town leaders voted into office.
Kingdoms remained, have a skeleton of bedrock. Can be added to, Will be eventually changed to different system.

Nether in 2.8 (1.9)
Will also have "The End" and "Skylands" (boss fight words most likely)
museum maps?

Lore event in two weeks! Hosted by loremasters and admins, will have prizes and miniquests.

Less lag, hopefully!
Shortly after, optimized growth coming back. Gaol= 200 players with 15+ TPS (I don't know what TPS is) - will take time and adjusting.
OS upgrade, custom compile a kernel to get more CPU power.

HC Artwork! Want designs for people to buy and/or download!
Add more to website - can submit things on forums if you wish!
Re-theming front page and DH.net
Releasing a FLAT creative map, so pixel art and stuff allowed.

Kainzo and Aph will be gone for 1-2 weeks for Minecon, Thanksgiving.
No booth, would rather spend money on improving HC

Can get a T2, T3 status by entering a drawing, from voting for HC (the prize is the Tier status). Actually, winning adds $20 to your tier, whatever you're previous tier may be. A T|6 winner gets a coin prize.
/hat has returned… whatever that is. For donors.
MobRiding coming back.
/me comes back but only if can manage to code a local version.

New crafter spec, can breed animals.
Redoing T|3
Anti-camping for EXP implemented.
Lose less EXP on death

Zombie survival server, can't edit world AT ALL. Not in multiverse.
Quests, NPCs. NPCs eventually to be manipulated: vendors/quest givers/guards (examples)
Guards stationed at major cities, attack people who start a fight.
Turn-in quests, ie "give me 5 jack-o'-lanterns." You get EXP
Incorporating Zeal into the "Battlegrounds," so certain areas are PVP=on
Reset every map

Potions, enchanted items available for all. Potions made by crafters, Enchanting, Enchanters.
Enchanting reagents uncertain on how to do.
Couldrons to alchemists
Chainmail created
Dual classing sometime in 1.9, ie WARRIOR+ALCHEMIST
Crafters will get exp for crafting/mining, PVP with players and mobs.

Centralized leader, 2 SICS. Can have extra SICS if choose to.
Town bank account? Probably deposit only.

Outposts can be raided, taken over to give tax benefits to towns
Kain would like to see casinos…
Kainzo thinks Healers are OP
Kingdoms will be considered "Factions," whatever those are.
No-PVP=on for townships, kingdoms
/duel will be implemented. So people can still be attacked, but people have a chance to run away and hide.

Sorry, but don't know enough about code to hide it unless clicked on. If someone could give me a heads up...

put the word spoiler where CODE is
 

Steamed

Legacy Supporter 3
Joined
Feb 7, 2011
Sweet! Thanks for the notes matt, i was not able to make it. Any news on when the new crafter class will be implemented?
 

Matt5327

Legacy Supporter 3
Joined
Apr 11, 2011
Basically. Patch 2.8 I think he said most of the stuff was going to be in.

I'm glad so many people enjoyed my post.


Interestingly, whenever I run for an elected office, the only position I can get is secretary/scribe… And it's usually near unanimous. Well, at least I'm good at it :p (Ran for governor primary in a simulation, only got 30/400 votes XD).
 

xpeterc1

Legacy Supporter 7
Joined
Feb 27, 2011
Location
New York
Here are my notes, if somebody wants them.

Square towns - but eventually to any shape you want. So no rings. New system.
Factions??
No more bedrock to sky walls! (banned)
Maximum towns, cities, etc.
4 kingdoms, each control cardinal areas. Nearest shops have a tax, tax money paid to largest kingdom in area.
Town leaders voted into office.
Kingdoms remained, have a skeleton of bedrock. Can be added to, Will be eventually changed to different system.

Nether in 2.8 (1.9)
Will also have "The End" and "Skylands" (boss fight words most likely)
museum maps?

Lore event in two weeks! Hosted by loremasters and admins, will have prizes and miniquests.

Less lag, hopefully!
Shortly after, optimized growth coming back. Gaol= 200 players with 15+ TPS (I don't know what TPS is) - will take time and adjusting.
OS upgrade, custom compile a kernel to get more CPU power.

HC Artwork! Want designs for people to buy and/or download!
Add more to website - can submit things on forums if you wish!
Re-theming front page and DH.net
Releasing a FLAT creative map, so pixel art and stuff allowed.

Kainzo and Aph will be gone for 1-2 weeks for Minecon, Thanksgiving.
No booth, would rather spend money on improving HC

Can get a T2, T3 status by entering a drawing, from voting for HC (the prize is the Tier status). Actually, winning adds $20 to your tier, whatever you're previous tier may be. A T|6 winner gets a coin prize.
/hat has returned… whatever that is. For donors.
MobRiding coming back.
/me comes back but only if can manage to code a local version.

New crafter spec, can breed animals.
Redoing T|3
Anti-camping for EXP implemented.
Lose less EXP on death

Zombie survival server, can't edit world AT ALL. Not in multiverse.
Quests, NPCs. NPCs eventually to be manipulated: vendors/quest givers/guards (examples)
Guards stationed at major cities, attack people who start a fight.
Turn-in quests, ie "give me 5 jack-o'-lanterns." You get EXP
Incorporating Zeal into the "Battlegrounds," so certain areas are PVP=on
Reset every map

Potions, enchanted items available for all. Potions made by crafters, Enchanting, Enchanters.
Enchanting reagents uncertain on how to do.
Couldrons to alchemists
Chainmail created
Dual classing sometime in 1.9, ie WARRIOR+ALCHEMIST
Crafters will get exp for crafting/mining, PVP with players and mobs.

Centralized leader, 2 SICS. Can have extra SICS if choose to.
Town bank account? Probably deposit only.

Outposts can be raided, taken over to give tax benefits to towns
Kain would like to see casinos…
Kainzo thinks Healers are OP
Kingdoms will be considered "Factions," whatever those are.
No-PVP=on for townships, kingdoms
/duel will be implemented. So people can still be attacked, but people have a chance to run away and hide.

Sorry, but don't know enough about code to hide it unless clicked on. If someone could give me a heads up...

EDIT: Thanks, Jay
TPS is Ticks Per Second.
The clock or time system of minecraft basically,
 

Matt5327

Legacy Supporter 3
Joined
Apr 11, 2011
Full Log is here!

^This

Basically read it if you want the primary source, which I fully recommend since I could have misinterpreted something. I'm just around for the quick basic interpretation with amusing-to-read shorthand (or as shorthand as a computer can get, anyway).

Fun fact, I'm T3 and lucky game me voice *slaps lucky*
 

RedEchoRanger

ICE ICE ICE!
Joined
Mar 20, 2011
Thanks for the condensed notes, Factioned kingdoms definately seem like a good idea. I'm curious what the skeleton of bedrock means.
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
Thanks for the condensed notes, Factioned kingdoms definately seem like a good idea. I'm curious what the skeleton of bedrock means.

We're thinking of 'build pads' to begin with instead of having fully built castles etc where the kingdoms are located, that way the players that first join the kingdom etc can plan out what they want the main Kingdom buildings to look like instead of needing us to make them up beforehand, that's really all we mean.
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
We're thinking of 'build pads' to begin with instead of having fully built castles etc where the kingdoms are located, that way the players that first join the kingdom etc can plan out what they want the main Kingdom buildings to look like instead of needing us to make them up beforehand, that's really all we mean.
Basically it allows for player creativity still without forcing ready made structures on the player
 

Matt5327

Legacy Supporter 3
Joined
Apr 11, 2011
What I'm still slightly confused about is this: isn't kingdom essentially the next state in the hierarchy or township (only combining towns)? So essentially when we actually upgrde to Kingdom this is already in effect… So isn't this just making things more complicated than necessary?
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
What I'm still slightly confused about is this: isn't kingdom essentially the next state in the hierarchy or township (only combining towns)? So essentially when we actually upgrde to Kingdom this is already in effect… So isn't this just making things more complicated than necessary?
Yes but it's going to be re-named the Kingdom referenced in the HTTP is something completely different
 

Matt5327

Legacy Supporter 3
Joined
Apr 11, 2011
Ahhhhh well now what is the HTTP Kingdom? Wow, I'm ignorant for being a note taker.
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
The best way to describe them would be 4 factions.
Each one would have their own town in the 4 cardinal directions
Each town will have a bedrock skeleton and the members of that factions have free reign of what they want the architecture of that faction to be.
 

Matt5327

Legacy Supporter 3
Joined
Apr 11, 2011
Hmm it kind of makes sense… I'm sure I'll understand it in full when it happens.
 
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