Archmage_Lloyd
Soulsand
- Joined
- Jan 24, 2012
Hi, im Archmage_lloyd and im taking up your time... read it anyways
I think a new skill for geomancer or wizard would be nice, I don't exactly play as wizard or Geomancer but i think that this skill could be nice for them;
:ESCRIPTION::
An area of effect technique dealing 15-17 damage to all entities (not including party members) in a 7 block radius. i don't know if there is a skill like this but t sounds nice none the less. (also if not for geomancer or wizard replace it with telekinesis or scan. Cool down 15-30 seconds, 20% mana.
available at level 20 or 25
Skill suggestion
This is for the Necromancer/DK and i find this unusual, it has come to my attention that the necromancer's "plague" ability is a bit useless seeing as it only does 7 damage AND it does it over the time of 21 seconds, and unless its possible to make it bounce back and forth on 2 players, then it is almost quite useless for a level 55 skill
::SUGGESTION::
An area of effect technique that does 7 damage per 2 seconds for 7-9 seconds (OR!!! it does 35 damage over a course of 20 seconds( so 35 damage overall that's 2 damage a second) it spreads to the next entity within a 4 block radius. 20 % mana and 40 sec cool down. (plague cannot affect other dead entities so cant kill skeleton and zombie)
Skill suggestion 2
Necromancers "become death" ability at level 5
::SUGGESTION::
Increased duration to 5 minutes ( 300 s ). Decreased cool down to 15 seconds 25% mana cost AND the best part -> immune to poison. (optional : only bone meal can heal you or a bone).
keep all other buffs (optional: one de-buff! healing items damage you for 3 damage every 3 for duration of the potion) seconds full hunger doesn't count only instant healing potions and all.)
Skill suggestion 3
Summon skeleton for Necromancer/DK(?)
::SUGGESTION::
The duration is short and the skeleton is weak, ( lol ) My suggestion is make the skeleton time last longer, preferably 200-300 seconds and make health and damage higher ( say 70 hp and 10 base damage <like half the Ranger> ) also the cool down is 120 seconds and 50% mana. (Optional : rename the skill >> Summon Undead Ranger << but skeleton archer works too)
::CONCLUSION::
if you are reading this my IGN is ArchMage_Lloyd and i hope i have bored you with these words these updates i feel would make the game more interesting PVP- wise and PVE- wise
all i ask is you incorporate them into the best server i known since Yogscast RPG server, HERO CRAFT!
I think a new skill for geomancer or wizard would be nice, I don't exactly play as wizard or Geomancer but i think that this skill could be nice for them;
:ESCRIPTION::
An area of effect technique dealing 15-17 damage to all entities (not including party members) in a 7 block radius. i don't know if there is a skill like this but t sounds nice none the less. (also if not for geomancer or wizard replace it with telekinesis or scan. Cool down 15-30 seconds, 20% mana.
available at level 20 or 25
Skill suggestion
This is for the Necromancer/DK and i find this unusual, it has come to my attention that the necromancer's "plague" ability is a bit useless seeing as it only does 7 damage AND it does it over the time of 21 seconds, and unless its possible to make it bounce back and forth on 2 players, then it is almost quite useless for a level 55 skill
::SUGGESTION::
An area of effect technique that does 7 damage per 2 seconds for 7-9 seconds (OR!!! it does 35 damage over a course of 20 seconds( so 35 damage overall that's 2 damage a second) it spreads to the next entity within a 4 block radius. 20 % mana and 40 sec cool down. (plague cannot affect other dead entities so cant kill skeleton and zombie)
Skill suggestion 2
Necromancers "become death" ability at level 5
::SUGGESTION::
Increased duration to 5 minutes ( 300 s ). Decreased cool down to 15 seconds 25% mana cost AND the best part -> immune to poison. (optional : only bone meal can heal you or a bone).
keep all other buffs (optional: one de-buff! healing items damage you for 3 damage every 3 for duration of the potion) seconds full hunger doesn't count only instant healing potions and all.)
Skill suggestion 3
Summon skeleton for Necromancer/DK(?)
::SUGGESTION::
The duration is short and the skeleton is weak, ( lol ) My suggestion is make the skeleton time last longer, preferably 200-300 seconds and make health and damage higher ( say 70 hp and 10 base damage <like half the Ranger> ) also the cool down is 120 seconds and 50% mana. (Optional : rename the skill >> Summon Undead Ranger << but skeleton archer works too)
::CONCLUSION::
if you are reading this my IGN is ArchMage_Lloyd and i hope i have bored you with these words these updates i feel would make the game more interesting PVP- wise and PVE- wise
all i ask is you incorporate them into the best server i known since Yogscast RPG server, HERO CRAFT!