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  1. xexorian

    Suggestion [OP]Necromancers

    You're getting somewhere now. I fixed a few things above, but what I would like to see is the Plaguebomb's actual damage, and comparison to harmtouch and other skills. Also, I'd like to see how that would nerf their single target damage output, perhaps a buff to that in exchange for lower AE...
  2. xexorian

    Suggestion [OP]Necromancers

    No you didn't, You said it was a "a support". A support what? Support class? Where does it say support? Where does it say it isn't suppose to be superior in 1v1's? Not that I'm saying it should be. Who's saying it is? Maybe you just suck fighting them? It's a caster specialty class, it's meant...
  3. xexorian

    Suggestion [OP]Necromancers

    Wrong? Isn't Beguiler a caster spec?
  4. xexorian

    Kainzo - Runefaust ETA? Thank you for the info!

    Kainzo - Runefaust ETA? Thank you for the info!
  5. xexorian

    Really, really, ridiculous d/cing on Mystica.

    Really, really, ridiculous d/cing on Mystica.
  6. xexorian

    Suggestion Cleric Offensive/Defensive Skill Changes

    it's not ranged based, and i don't want to respec. it's area effect based, and focuses on properly attacking or defending when you want to spend mana, to deal damage or healing, mostly healing, as I said, these bonuses have only a small buff to our survivability. I haven't nullified any...
  7. xexorian

    Suggestion Cleric Offensive/Defensive Skill Changes

    The problem is that the inherent theme of the classes only allows for certain types to be effective against others. The holy/unholy classes are obvious, but making deviations for the other specs vs specs is rather difficult, I've looked at it a few times already and can't make any decisive...
  8. xexorian

    Suggestion [OP]Necromancers

    I feel differently. I feel as if Necromancers are finally on par with other classes, and believe that most of these complaints stimulate either from DoD, or that no one really knows how to deal with their current mechanics yet in 1v1 encounters. A lot of classes have exceptional dps and...
  9. xexorian

    Suggestion Becomedeath

    see my cleric offensive skills post, it's long but deals a lot with "Holy" aspects of magic for heroes.
  10. xexorian

    Suggestion Cleric Offensive/Defensive Skill Changes

    This was the old system. You seem to be lacking updated information. Clerics are essentially rocks. They cannot move when they're healing. They're sitting ducks. They have no additional manueverability compared to other healers, casters, rogues, and some warriors. First off, let me say that...
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