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  1. Dakinara

    Bug Equipment Weight - Bug Report - alexisaia649

    Runeblade was one, and maybe the hardest hit. Druid lost a lot, i think ninja lost a little, and several others were adjusted but dont know exact numbers (i think cleric actually went up a tiny amount).
  2. Dakinara

    Suggestion Druid. Problems and Fixes.

    Even on the last map, the thing that made druid a good healer (and really cleric too) was that soothe had a 1 second cooldown (and sacredword 3 seconds, sacred touch 8 seconds) and these single target heals could be spammed on people in order to keep up with damage. Balance team increased...
  3. Dakinara

    ALERT Minecraft 1.7 and Herocraft!

    1.7 notes of greatest interest: Witches Have been added to the mix of low light-level hostile mobs, now spawning anywhere where the light level is below 7, including at night in every biome and in caverns They usually spawn in pairs They have roughly the same spawn rate as the Enderman Yay...
  4. Dakinara

    Suggestion environment kills on players/mobs

    yep, fire ticks from fireball will give exp, but from FA sword, flint / lava will not
  5. Dakinara

    Suggestion [town suggestion] War!

    Yeah I have been wanting some kind of "scoreboard" or definitive win / loss system for world pvp for awhile. My ideas were more capture and hold fort / resource (gold mine, lumberyards, etc) based, but something like this would probably be simpler to implement. Would love to see it happen...
  6. Dakinara

    Suggestion environment kills on players/mobs

    Would be really nice for pvp, and nice for pve, but for pve i kind of worry that lava bucket madness would become a really fast way to level lol. And this coming from someone that loves lava buckets >>. But maybe there could be a code-around for that specific damage source.
  7. Dakinara

    Suggestion Can Cleric / Druid get a "Healball" Spell?

    yes, honestly i could not be happier than if all of our heals got replaced with projectile / aimed abilities lol. I know it will never happen, but if we could get a few it would be sweet.
  8. Dakinara

    Suggestion Can Cleric / Druid get a "Healball" Spell?

    It would be fun if could have both versions haha. I have always been envious of the great damage / cooldown of fireball, while admitting it can be considered balanced due to the difficulty of use. I just wish healers had a similar option - risk to use (no healing on miss, lost mana) but bigger...
  9. Dakinara

    Suggestion Can Cleric / Druid get a "Healball" Spell?

    Hmmm, a dual purpose ball would be fun lol. Other options if balance team dont want us to have too much damage - snares enemy target for 2 seconds, knocks enemy targets back, places a damage vulnerability (increases damage taken by 10% for 5 seconds) on target, etc.
  10. Dakinara

    Suggestion Can Cleric / Druid get a "Healball" Spell?

    Simply put, fireball and other projectiles are fun to use. Is it possible that cleric / druid could get a spell with the exact same projectile size / speed of fireball, but it would heal instead of damage? I was thinking along the lines of "heals 120(+2 per wisdom) to target, 100 mana cost, 5...
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