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  1. Dakinara

    Suggestion Remove mob spawn by herogates.

    the pve map would have to have a really horrible exp rate to be worst than sitting at herogates. I cant see this as a real major issue, the risk of dying from pvp is drastically countered by the huge number of mobs available by wandering away from herogates, i get killed by players every 5...
  2. Dakinara

    Suggestion Running / Kiting Still Dominant Tactic in Herocraft - Suggestion

    So no one relates to the numerous instances where you are running behind someone, 10-15 blocks away, at basically the same speed, and will never ever catch that person? I personally find the circumstance extremely common and annoying, but if everyone feels otherwise, so be it. And very few...
  3. Dakinara

    Suggestion Running / Kiting Still Dominant Tactic in Herocraft - Suggestion

    Oooo... brainstorm idea. Based on how backstab works, it seems possible to determine if an attack is hitting the front / rear of a character. What if this root ability only worked if it hit the back of an enemy, and did nothing if hit the front? Would resolve most issues that would make this...
  4. Dakinara

    Suggestion Running / Kiting Still Dominant Tactic in Herocraft - Suggestion

    I also made it a root rather than slow as the game root mechanics tend to make it where you cant really move / face your pursuer until the root ends. I dont think this is a perfect solution by any means, and if anyone else has ideas id love to hear them. I just find the current running...
  5. Dakinara

    Suggestion Running / Kiting Still Dominant Tactic in Herocraft - Suggestion

    But as i indicated, the primary purpose is not for 1v1 situations, its for multiple people chasing a single person. And remember - the root is projectile based. It would inherently take more skill for the runner to root someone by quickly turning around, hit the chaser, and maintain sprint...
  6. Dakinara

    Suggestion Running / Kiting Still Dominant Tactic in Herocraft - Suggestion

    I have beat this drum many times but i wanted to offer a broad base solution this time for comment. In my opinion, pvp combat in minecraft is forever plagued by constant running away due to the very mechanics of combat. Melee attacking stops sprinting (although this may not be as big an issue...
  7. Dakinara

    Suggestion Ninja rework

    i kind of like the idea of toggle-able invisibility if it meant bye bye to smoke. But it would need to drain stam really fast to keep it a short duration thing, would be nice if the drain could increase each second to promote quick invis to backstab / short evade but make longer invis to run...
  8. Dakinara

    ALERT Misunderstandings Regarding What is Illegal and Legal as a "Leveling Box"

    They may or may not have had questions / concerns about the methods they were using, but that is not to say the rules couldnt use clarification and another review out in the open every now and then. Not to detract from this thread topic too much, but it is currently my understanding that it is...
  9. Dakinara

    ALERT Misunderstandings Regarding What is Illegal and Legal as a "Leveling Box"

    I share a lot of these opinions, I know staff is working really hard to make an adventure map, and at that point there may be more capacity for interesting and challenging pve content. But challenging / interesting pve content is really hard and time consuming to make, which is a big part of...
  10. Dakinara

    Endurance needed for chainmail armor?

    yar, 20-35 attribute range is where you want to be for investing strongly in an attribute without losing too many allocation points. It could be feasible going over in a few cases (int for wizard / necro / beguiler, wis for cleric / druid, agility for ranger, maybe even strength for berserker)...
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