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  1. Dakinara

    Suggestion Haven World News - Nightly Balance Update

    Good Evening Haven, we are here live to provide your nightly class popularity *cough* balance *cough* update. Without further adooo, lets check the derpler 9000 for our current specced numbers Totally balanced classes that are the fairest online at 8:30 EST - wizard - 10 ninja - 9 dragoon - 6...
  2. Dakinara

    Suggestion Running / Kiting Still Dominant Tactic in Herocraft - Suggestion

    afternoon update - specced classes online Ninja - 7 ranger - 9 wizard - 7 dragoon - 7 Total - 30 cleric - 0 druid - 0 bloodmage - 2 disciple - 0 runeblade - 1 bard - 2 dreadknight - 0 paladin - 3 berserker - 3 beguiler - 2 pryomancer - 2 necromancer - 1 Total - 16 Nope, nothing to see here...
  3. Dakinara

    New Feature: Mob Difficulty Scaling

    I think no matter how they scale scale health / damage, they will need to have some abilities like the boss mod to be a challenge to all classes. Otherwise can just plink plink with bow all day long. Adding abilities is tough im sure though.
  4. Dakinara

    New Feature: Mob Difficulty Scaling

    edge zombies should teleport to you and shoot fireballs and blackjack!
  5. Dakinara

    Suggestion Running / Kiting Still Dominant Tactic in Herocraft - Suggestion

    Ok so not enough people on to do a master count, but here are current specced classes online Ninja - 3 ranger - 5 wizard - 3 dragoon - 6 Total - 17 Cleric - 1 druid - 0 bloodmage - 1 disciple - 1 runeblade - 3 bard - 2 dreadknight - 0 paladin - 4 berserker - 2 beguiler - 0 pyromancer - 1...
  6. Dakinara

    Suggestion Running / Kiting Still Dominant Tactic in Herocraft - Suggestion

    i think they really are as popular as i am saying, and would love to see the numbers. i know the devs posted total masters at end of last map, dunno if they would be willing to post them as of current in haven but would be fun to see. At any rate, i can take some screen grabs next time 100+...
  7. Dakinara

    Suggestion Running / Kiting Still Dominant Tactic in Herocraft - Suggestion

    well, in my opinion the problem is essentially this - there are multiple classes really good at running away. There is only one class specifically good at allowing groups to catch targets running away (bard, but not as useful now that melodic bindings is only slow ii). There needs to be more...
  8. Dakinara

    Suggestion Running / Kiting Still Dominant Tactic in Herocraft - Suggestion

    soooo many dislikes on this post lol. I am open to and would love to hear other suggestions, but the current system is not balanced. I am fairly confidant that if you took the total number of master ninja, ranger, dragoon and wizards together, it would outnumber the number of masters from the...
  9. Dakinara

    Suggestion Running / Kiting Still Dominant Tactic in Herocraft - Suggestion

    this is not a stun, its a root that breaks immediately on damage, and would only work if you hit someone in the back with it when they were running away from you, AND it would have a very high resource cost. Druid entangle has the same problem almost all of the snares / crowd control abilities...
  10. Dakinara

    Suggestion Running / Kiting Still Dominant Tactic in Herocraft - Suggestion

    web is only 8 block range, dots i would not consider crowd control, they dont really help anyone catch up to the player, and even then, decay is only 9 blocks, plague 12. Since plague has a warm-up, you actually lose ground on the enemy by casting it if they are running. Classes with movement...
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