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    Suggestion Outposts - what's feasible?

    Wait, for capturing an outpost I thought the township that owned it got a bonus, such as coin every once in a while. Was that option trashed?
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    Suggestion Outposts - what's feasible?

    I like the idea of a live 'board' that shows the status of outposts, that could make it easier for everybody (except for the people coding it :p).
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    Prices of Ore (According to rarity vs. gold)

    Ya, though it is historically accurate, gold probably is not the best choice! A free market would work but it would be far too hard to adjust to. It would work better at the start of a new map than during the middle of one.
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    The ''General Prices of Items'' Thread

    I think mushroom soup may possibly be lower than that, seeing that melons are much more easier to come by and are stackable. Ever since the food bar update, mushroom soup has become virtually useless.
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    Prices of Ore (According to rarity vs. gold)

    I like the work you've done! I think the problem though with odd pricings is that our economy revolves around a highly priced, nearly-useless material: gold. As it is, most of the ores prices are based on the price of gold and very less based on their usefulness. What needs to be done is the...
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    Suggestion Outposts - what's feasible?

    Perhaps I did go a bit overboard, with a combination of anxiousness of GW2 and my need to blow stuff up. I wanted to make defending more fair when no defenders are online, but your solutions are much more simple and effective.
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    Suggestion Outposts - what's feasible?

    Ya, that's kinda what I was thinking of! But how would the 'missing' people be determined? Howabout it is out of 10 people in all. So, if there are 6 people currently stationed at a base, 2 will spawn to fill the 'missing 4 people'. I'm not sure how tough iron golems will be, but since we are...
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    Suggestion Outposts - what's feasible?

    Wow, this reminds me of WvWvW! We could also use a similar system to increase the time it takes to take an outpost. When I think of taking an outpost, I think of a siege. To make a siege possible, you need siege engines. For this, tnt cannons would be badass. Maybe the area around the...
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    Suggestion [BANK] Economy changes

    Most, if not all, items are priced based on how much DHX pays for it (directly or indirectly). The other items are priced on their usefulness. If we really want higher prices on some items we need to make uses for them.
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    Suggestion Town Rewards

    Big towns already trump little towns. The town reward as extra hp or damage would only make it harder for smaller townships. I like the idea, but maybe it can be a different reward?
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