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  1. Dakinara

    Bug Skill freeze

    i am also getting a lot more desync / movement bugs since the update it feels like. May just be intrinsic to minecraft 1.7, or it might be the no-cheat interaction, i dunno enough about what is doing what to say. But i will frequently turn rapidly to begin sprint hopping, and end up resetting...
  2. Dakinara

    Suggestion Class Rework:BloodMage

    Yeah i think a skill like this would be cool, i tried to suggest giving it to cleric lol but bloodmage can have it... i guess >>. I think almost all group / multi target healing abilities should be altered to function in more interesting ways like this, personally. IT MUST BE PROJECTILE BASED THO.
  3. Dakinara

    Suggestion Necromancer's HellGate

    i think it should have no reagent... except one random group member is sacrificed to cthulu as payment.
  4. Dakinara

    Bug Skill freeze

    anyone know if this affects bard songs or only warmups with a slow component?
  5. Dakinara

    Bug Skill freeze

    yeah it is a huge nerf on any class with warmups really. it doesnt happen every time, maybe 1 out of 5 or so, but it causes you to basically seizure in place, for longer than the warmup duration in many instances.
  6. Dakinara

    Bug Skill freeze

    yup i am getting this now too - even during very low population times. Something must have changed in code for how anti cheat works with 1.7? Only saying that because had same issue on test at 1.7, but not on 1.6 live. Dunno what can be done about it but mannnnn does it suckkkkk
  7. Dakinara

    Suggestion Class Rework:BloodMage

    I think bloodmage will be pretty strong if the minor changes on test server go live (not necessarily op but in good shape). That said, I think it would be cool to have a few additional abilities just because the class feels like it has a few less than others to me, or at least not used as...
  8. Dakinara

    Inactive due to moving

    coo coo, thanks for the heads up
  9. Dakinara

    Suggestion Class Rework:BloodMage

    Here are a couple of other options / suggestions. Modified bloodbind - use bloodunion to bind your target in place for 0.75s per bloodunion (maximum 3 seconds). Does NOT break on damage.I know sounds a bit strong but its basically web, not an actual stun (enemy can still use abilities / left...
  10. Dakinara

    Suggestion Class Rework:BloodMage

    only thing i dont like is bloodburst (lvl 10 skill) is basically bad once you get something else to use bloodunion on. That said, i think some of these skills are pretty cool, and bloodmage could use a couple more skills imo. Preferably ones that are party / support based, they do plenty of...
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