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  1. Dsawemd

    Leather

    Place orders for leather. I charge 32s per stack in bulk, 45s per stack otherwise.
  2. Dsawemd

    Suggestion Cleric PvP - Smite

    Cleric has decent heals and can be built to be decently tanky. It has one skill that damages players. Smite. That's fine, Cleric is a Healer Class. However, with no CC, mobility, or other damage skills, I think Smite needs a utility buff. Option 1: Smite Damage scales with WIS, instead of...
  3. Dsawemd

    Farmer Co-op

    I'd like to start a collective farmer group. No not to make farms and do the stuff we do all day for our towns. For fun stuff. Here are some ideas. Fishing Pole Polo: Mount up, grab a rod, and try to get the sheep into the other teams goal. Wheat and skills expressly forbidden, MAYBE Fauxbomb...
  4. Dsawemd

    Suggestion /skill donkey

    Maximum speed is from 0.1125 to 0.3375 (but tending toward the average of 0.225.) This is in internal units. By comparison, the player's walking speed is 0.1 in the same unit. Donkeys are spawned with 15 to 30 health, 0.175 movement speed and 0.5 jump strength credit...
  5. Dsawemd

    Bug /skill Mooshroom, /skill Summonmooshroom

    I can confirm both of these formats work for every other farmer summon skill up to level 55 (my current level), yet they do not work for MooShroom. Both commands lead to "That skill does not exist!" I was able to bind /skill SummonMooshroom to items, but it still resulted in "That skill does...
  6. Dsawemd

    Suggestion /skill Saddlrey

    Ah, saddlrey. The art of crafting saddles. A noble pursuit, with a storied history. /skill saddlrey : crafts a saddle Smith gets it. Costs 20 leather and 5 string. Long cooldown.
  7. Dsawemd

    Suggestion New Healing Skills

    With attributes, we can have great complexity! Five new healing skills, each skill heals for more based on the level of one of the target's attributes. If we decide these heals are no good, this is also an attribute gameplay brainstorm thread. Earthen Bulwark (Druid): Heals more for every...
  8. Dsawemd

    Suggestion Beguiler Skill - Melonmancy

    Melonmancers may not be a thing yet, but: Melonmancy: The Beguiler replaces the helmet of all enemies within X blocks with a melon block for 30 seconds. This would require temporarily enabling Hat for targets, and would need to replace the helmet after the effect expires. Possible? Thoughts?
  9. Dsawemd

    Bug Witch Poison and Antidote

    After being poisoned by a witch, and using antidote, your health bar remains green until logout. Will test with poison potions to confirm if the same issue occurs. Nothing besides the health bar color is wrong, this is a minor bug.
  10. Dsawemd

    Base Magic Resist

    It would be nice for each class to have a base magic resist that can be granted separate of base Constitution. Magic resist levels are always lower than armor resist levels, no matter your build. Starting point for base magic resists, based entirely on class theme (low, high, medium)...
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