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  1. xexorian

    [Capital] Newerth [233] (v4.0) (OS) [Neutral] [Awesome] [**Recruiting**]

    Stuff I built on creative for capital walls, and the N E W AND S gates, as well as finishing up some sky bridge stuff. Didn't take me too long.
  2. xexorian

    [Kingdom] Order of the Sun [OS] [Neutral/Good]

    The real problem here, as I just measured the one you're on majoras, is that the towers are approximately 6 blocks larger than 6 radius in chunks, and this translates to 6 x 16 = 60+36 = 96 + 6 = 102. The problem is, this: It's still viewable when I touch the building. AND EVERYWHERE IN...
  3. xexorian

    [Kingdom] Order of the Sun [OS] [Neutral/Good]

    This is exactly what I'm talking about. That is your interpretation of the rules, furthermore you're still wrong about the pylons and you proved it to yourself. Normal and Far do not render any additional chunks, DOUBLE CHECK YOUR OWN IMAGES!!! They simply move the distance at which the fog...
  4. xexorian

    [Kingdom] Order of the Sun [OS] [Neutral/Good]

    A brief conclusion that you're wrong is the fact that Far render shows 512m (meters) as the distance, which is more than 2 and a half times the distance our farthest pylon goes out. 128m is the distance for Normal, and 64m is the distance for Short, and all except 1 of my Pylons is viewable from...
  5. xexorian

    [Kingdom] Order of the Sun [OS] [Neutral/Good]

    This is false in my experience. The fog distance is changed and the number of chunks loaded does not. Unless, you have optifine which is supported in the hero modpack.* *there's more to this I care not to explain. The rules are not specific enough if they are to be enforced as they are...
  6. xexorian

    [Kingdom] Order of the Sun [OS] [Neutral/Good]

    What do they have left to explain? 1. WHICH ONES? Why can't you just make some more pylons? 2. Refer to 1. If you can change them after you've made them, then why not make dirt pylons as a temporary measure until you get the region; then change them once everything is sorted. 3. "You...
  7. xexorian

    Suggestion Ideas for a map

    Thank you for your reply danda, I was going to make that point about the size as well. As for materials, the way I was imagining being balanced would mean that it was actually harder to gather resources and created points of interest that pvpers and pvers could focus on to gather resource nodes...
  8. xexorian

    [Kingdom] Order of the Sun [OS] [Neutral/Good]

    Let me start this response with a big, "sigh." I talked to Leftovers5. (A player, mind you.) He said their pylons were 9o-100 blocks apart, as ours about are right now. Yet, we were denied.. and as far as I can tell, "Pylons are too far apart" based on our actual response from administration...
  9. xexorian

    Suggestion Ideas for a map

    Eldrylars What do you think about having custom dungeons/areas to gather resources that respawn over time. Resource Nodes like iron ore in the cliff face of a mountain, where spiders spawn naturally in the area 10 to 12 at a time. the iron ore can be gathered by climbing up the cliff face...
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