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  1. Egorh

    Suggestion Balance Changes

    These changes have been in the Balance Team subforums for at least 2 weeks (some of them at least; I put in more changes/different changes in over time) and since I created this list from my own experiences (and some community input) the rest of community needs to voice their opinions...
  2. Egorh

    Suggestion Paladin

    I have a list of changes on the balance team forums that I will probably post in suggestions to get feedback from the rest of the community--but it is still going to be the problem of someone needs to implement them (and if it is Kainzo, we are going to be waiting months) Edit: Here is the...
  3. Egorh

    Bug /clan kick

    /clan kick is not working. I use the command but I do not receive an error message, or system error.
  4. Egorh

    Suggestion Change to Stat Buff Mechanics

    That was my point, being able to stop a healer from healing effectively for a certain amount of time would give more 'appeal' to Dreadknight, and make it more viable in group situations (of course the duration of mana freeze would have to be lowered-it is 10s right now)
  5. Egorh

    Suggestion Change to Stat Buff Mechanics

    Instead of just putting stat debuffs into one or two classes there would probably be ways to incorparate it into existing skills Example: Manafreeze also brings the person's wisdom to 0 during the duration. Meaning if they use a heal while their mana is frozen it will be much more wimpy (they...
  6. Egorh

    Suggestion Change to Stat Buff Mechanics

    On the topic of stat buffs I also believe that there shout be more stat debuffs. The only one I can think of is Engulfing totem (takes away agility).
  7. Egorh

    Suggestion Paladin

    Fixing strike and increasing the divine stun CD is going to hit paladin hard as it is. All of its DPS comes from those two skills (and some left click). Absolution is a strong heal and I think that it should stay that way (nerfing absolution would be a bit of an overkill). It is suppose to...
  8. Egorh

    Suggestion Paladin

    I've listed changes for most of the OPs or for the classes are to weak, but since there is no one to ever implement them. @Delfofthebla used to have the power to implement changes to the test server but since hes gone there is no one to do it.
  9. Egorh

    Suggestion More Balance Suggestions

    Berserker-Since everything on Berserker scales off of strength I think this would be a good change. The lunge range can get pretty ridiculous with enough strength Paladin-I am fairly neutral on changing the scaling of reckoning and divine stun to intellect but I personally do not think it will...
  10. Egorh

    Suggestion Paladin

    Atm strike deals all of its damage over 3s instead of 15s (somewhere around there), on a 5s CD. Meaning when you spam it you get 3x the strike DOT damage in 15s. Divine stun needs a longer cooldown (between 30-40s) And since the horse becomes invisible from 10 blocks away it is now more...
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