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  1. Egorh

    Suggestion Balance Changes

    No :(
  2. Egorh

    Bug Cooldown list-recall

    Hmm, it usually shows it for me.
  3. Egorh

    Suggestion Balance Changes

    Beguiler has 0 counterplay. Against a good Beguiler I lose every time because there is nothing you can do against getting combo'd. I do not know if escape artist works against Piggify but if it does the Beguiler still has MassPiggify and Entangle.
  4. Egorh

    Suggestion DK Suggestion.

    Dreadknight should not be beating Casters unless it gets the jump on them or has them in the corner. That goes for most warriors (simply put magic damage>armor). But it still has its tools to help it beat the pesky kiting classes; Empathy (strong nuke and slow), Terror (silence, slow, blind)...
  5. Egorh

    Suggestion Balance Changes

    For all the Pyromancer talk When I was playing Pyromancer GreatCombustion was just a tool to land an extra ChaosOrb and some more auto attacks. It went GreatCombustion->ChaosOrb->ChaoticStrength (no stamina cost). Pyro's biggest problem for me were the stamina costs; if you wanted to use all...
  6. Egorh

    Suggestion Balance Changes

    @Trazil you face palming a bunch of posts adds nothing to the discussion. Why is it facepalm worthy? Why do you think those ideas/comments are unworthy of the mighty Trazil
  7. Egorh

    Suggestion State of Balance Team

    If I had the power to I would probably implement the 'basic' (no new code) changes listed in my one thread to test server
  8. Egorh

    Bug Weapon disappearing on death while disarmed

    Scratch that idea then
  9. Egorh

    Bug Weapon disappearing on death while disarmed

    Couldn't you also make it so that when you are disarmed and weapon damage is 0 or 1?
  10. Egorh

    Bug Weapon disappearing on death while disarmed

    I've bug reported this multiple times now and it never seems to get the right amount of attention from staff. I've lost too many damn enchanted blaze rods due to this bug :(
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