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  1. Egorh

    Suggestion Balance Changes

    Right now healers are dominating conquest points (clerics, druids; even disciple and bloodmage with weaker heals) so even if 75% of the classes don't have heals it will be a strong class to take with you to conquest points (which is the main PvP source).
  2. Egorh

    Suggestion Balance Changes

    Ninja: I agree with you on this, it has enough to fight casters and squishies; it is just a matter of allowing it to better stand up to warriors. A couple ideas popped into my head Change Eviscerate or Blitz damage to scale with the amount of HP or armor weight the target has. This makes it so...
  3. Egorh

    Suggestion Balance Changes

    MasspPiggify: Lets say the Beguiler has 10 charisma in their build. Then another 15 from splendor (the majority of beguilers use it most of the time because it only costs 5 gold). With 25 charisma masspiggify lasts 2.375s (information off of wiki). An AOE CC that interrupts, silences, and stuns...
  4. Egorh

    Suggestion Balance Changes

    It already has that self heal debuff (25 Wisdom: 110 hp to party members, 77 hp to self). Anyways, the self heal on chakra is not the main problem; being able to give 110 hp and dispel a negative effect (on the short CD of 11s) is the strong point of the skill
  5. Egorh

    Suggestion Balance Changes

    Pretty much, but without someone like @Delfofthebla to do it, it probably will not happen
  6. Egorh

    Suggestion Balance Changes

    Although the single targeting system could use some work I would rather see more skills like Bonespear, or Chaoticvisions, but for healing. For Example: Change rejuvanate to be a 'skill shot' AOE (ish) type of heal
  7. Egorh

    Suggestion Balance Changes

    I don't remember exactly where it was mentioned but someone said that the problem might be fixed if they used -agility instead of slowness. For example: The slowness II on whirlwind would be replaced by removing 30 agility (I don't know the exact number)
  8. Egorh

    Suggestion Balance Changes

    Yep, only the DOT damage And for reducing the stamina cost of other skills: I had it up there but some people commented that it was not needed. I could still see some slight stamina reductions (50 off of strike, 50 off of spear)
  9. Egorh

    Suggestion Balance Changes

    Pyromancer is already a strong class without the changes mentioned above. The changes transition some of the damage into less stamina/skill level needed. Pyromancer is a very hit or miss class, most of your damage comes from a single combo that will bring you to 0 stamina. Taking away some of...
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