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  1. Teerian

    Suggestion Disciples

    Ah ha! So that's how it works. Thank you.
  2. Teerian

    Suggestion Disciples

    Thanks for the clarification. Speaking of which, who is in charge of giving the go-ahead on new skills or changes to current ones? Does that rest solely on Kainzo? I have yet to figure out how to tag people on the forums, but when I do learn it, I'd like to know whose attention I should call to...
  3. Teerian

    Suggestion Disciples

    Gotcha. I was under the impression that you tested things out before they're added to the live server. Thanks for the response. I guess we'll just have to wait and see what happens with this.
  4. Teerian

    Suggestion Disciples

    Disciples seem to be pretty much in line from what I've experienced. A well-played disciple is a great asset to a team fight without being ridiculous imbalanced like clerics seem to be. It is also possible to 1v1 most classes just fine. True, we do have a decent disadvantage against melee...
  5. Teerian

    Suggestion Skirmish - Disciples

    What LightningCape said. You are, quite frankly, insane for thinking that a disciple should not have a blaze rod for skirmish battles. Have you checked the amount of damage those diamond weapons do by comparison? If not, let me save you some time here. Disciples do not do a ton of melee...
  6. Teerian

    Suggestion Firework Effects for Direct Damage Magical Skills

    Wow. I should have expected an issue with patterns being cut off by terrain due to firing off of a player's position, but I never once thought about it. Probably too much of a hassle to code it to where it explodes off of the top half of a player (or 1 block above), if that can even be done...
  7. Teerian

    Suggestion Firework Effects for Direct Damage Magical Skills

    Creeper and star effects seem like they'll be greatly under-used. I can understand them being preferred for only the big specials (like harmtouch), but it feels like they could possibly fit with a little more than what they're currently tagged to.
  8. Teerian

    Suggestion Firework Effects for Direct Damage Magical Skills

    I suppose that template will work. It will simplify things anyway. I would still like to see some of the previously suggested colors for the more unique skills such as teleports, force push/pull, and tremor/root, though.
  9. Teerian

    Suggestion Firework Effects for Direct Damage Magical Skills

    The purple/magenta thing reminds me that we actually have two different 'greens' and three different 'blues' if we need the change those around a little to avoid a certain color being overused. Edit for an edit: Could use lime main, green (dark) fade for poison. Or perhaps one of the greens...
  10. Teerian

    Suggestion Firework Effects for Direct Damage Magical Skills

    So purple or magenta then. I don't know. I'm having trouble imagining which color combo would look better. Maybe white would be the better idea. Save the purple/magenta for hellgate or something?
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