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  1. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    What I am saying is that they can work. I know they can work because I have seen them work on another server. I have played a server where only miners could mine, only farmers could farm, only Smith's could make tools, only merchants could create currency, and only combat classes could wield...
  2. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    I have actually seen restrictions like this work. It's not theory it's practice. We need to feed the desire to acquire. Economic interdependence is the foundation of every functional economy. The desire to acquire is the locomotive of trade. If you can satisfy your desire to acquire through only...
  3. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    You make some good points here. However I think you can eliminate much of the advantage by making the cost to go Smith or merchant very high, like 10 to 20 times that of other classes. That way you would need to make your fortune in some other trade first, then maintain the class for some time...
  4. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    With what I'm suggesting Smith's and Merchants would have no real advantage. Sure they can make money, but what are they going to eat? Better talk to a farmer. How are will they defend themselves and their property? Better talk to someone who is a combat professional. You could even restrict...
  5. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    If a merchant can't craft anything but can convert money the rich won't just get richer. They will have to trade money for value. In the old system bankers converted money but could also play both a combat and a crafting class, making it possible for them to hoard the profit. If merchants had...
  6. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    They would be able to make money. They would just have to come out of their hidey holes occasionally to do so. Also they would have to on good terms with at least one town.
  7. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    To further expand on the principal of economic interdependence: Gold should be the currency standard, but should not be purchased by the server at the exchange. Smelting of gold ore should yield only golld nuggets for everyone but Smith's. Smith's should get ingots from smelting and be he only...
  8. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    Some of this may have been covered, as I have not the time or inclination to read everything in this thread. At this stage major rework may be needed. However, if a major rework does take place it has to be the last one. One of the most damaging things this server has done to negatively...
  9. j2gay

    [deleted]

    There used to be a plugin that did this but it was buggy. Could accomplish same by restricting LWC placement to engineers, add to the economy too.
  10. j2gay

    [deleted]

    The server I played on before HC had a lockpick plugin for lwc. It added an extremely fun aspect to base and town building as you had to find ways to hide your chests or make them incredibly difficult to get to. I believe the plugin stopped being updated about two years back, but who better to...
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