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  1. Beau_Nearh

    Suggestion [Townships] The big thread of fixing townships

    Overview of this thread; So, the whole purpose of this thread is to amend all of the current problems that are cropping up in terms of mechanics as well as general oversights. I will make a series of posts going into detail for each aspect of townships so I am asking for any comments to be left...
  2. Beau_Nearh

    Suggestion [Titles] Township titles

    Suggestions; +Allow all SR's that reach a certain tier SE (village+) to have their own special titles ---Allow titles to be up to 5 characters long(maybe a bit longer if needed) ---Allow for a colour to be set for text ---Allow for a colour to be set for brackets Thoughts; Well, currently...
  3. Beau_Nearh

    Suggestion [MOTD] Improvements!

    Suggestion; +Add extra messages that the server cycle though such as; ---Looking for a PVE town? Apply here... (Link to the forums under the PVE town section) ---Looking for a PVP town? Apply here... (Link to the forums under the PVP town section) ---Looking for a clan? Apply here ... (Link to...
  4. Beau_Nearh

    [Townships] FerrumMous Soul Trades

    Welcome to the FerrumMous soul item trade thread! Souls items selling; Soul potion @ 400 souls per 10 (Stock = 0) Soul grimorie @ 400 souls per 10 (Stock = 0) Soul source @ 400 souls per 10 (Stock = 0) Refined soul harvest @ 500 souls per 10 (Stock = 0) Soul prism @ 400 souls per 10 (Stock =...
  5. Beau_Nearh

    Suggestion [Townships] Building material update

    Suggestion; +update all region building requirements to meet the new 1.8 interchangeable items ---Fences ---Wood planks ---Doors ---Half slabs ---Stairs (I think that's everything, please tell me if I've missing something out so I can update this post) Thoughts; It's only a small change so...
  6. Beau_Nearh

    Bug [Townships] Arrow Turret

    Problem; +arrow turret(s) don't target/ fire at player(s) (ran a variety of tests, more info under thoughts) +would randomly use up regents (arrows) Thoughts; I really haven't got a clue to why this is happening. We did do a few initial tests such as removing all players from the region...
  7. Beau_Nearh

    Recent balance patch

    Haven't really saw anything else like this on the forums (yet) but I'd like to say great jobs to all involved with the recent balance patch as it seems rogues are actually threats now rather than NPC villagers with swords and the reign of warriors is slowly coming to a haut. Also really enjoying...
  8. Beau_Nearh

    Suggestion [Townships] PVE vs PVP problems

    Problem; +PVE based towns have a huge advantage over PVP based towns in terms of defending +PVE raids boil down to who has the most money and materials +There's very few ways to defend and attack or to siege a target +Very few ways to lower a SR's power Suggestion; +New region; War beacon...
  9. Beau_Nearh

    Bug [Anvil] Not allowing removal

    Problem; +After placing an anvil, you cannot remove it at all regardless of profession +message reading "restricted completely!" Comes up when trying to remove it/ interacting with it
  10. Beau_Nearh

    Suggestion [Townships] Arena of sorts

    Suggestion; +Add new region with a name something down the lines of 'arena' +The radius that region produces will turn all PVP flags on regardless of town, clan ect +effects of region; increases power by 15 per cycle, reduces cit count by 5 +regents per 24 hour cycle; 16 zombie flesh, 16...
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