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  1. pyrokinetic

    Want Skills? Suggest them!

    I think the ability to mark a location then create a temporary portal to there and back (not unlike a temporary herogate) would be much more badass than the current wizard teleport abilities. Invasions could then give nostalgia of oblivion gates from tes4: oblivion. A horrific portal of doom...
  2. pyrokinetic

    Wizard Class Suggestions

    Agreed with the problems with fireball. It's SO easy to dodge, and you have to land 3 to get a kill. The fire DoT does true damage (bypasses armor) from what I heard which is a plus, but casters/wizards really need a reliable way of killing. The fact that fireball kills don't give xp makes it...
  3. pyrokinetic

    Level scaling

    Yeah that's what I'm saying. Some content and rewards WHILE working your way to 50 would be great, better than just lowering the spec level.
  4. pyrokinetic

    Level scaling

    I'm pretty sure Kainzo did mention something about this, but I'm not sure so I'm posting this thread. Other than unlocking skills or speccing, levelling is bland and pretty boring. I'm pretty sure kainzo mentioned cooldowns lowering per level, but what about mana costs? Right now a level 40...
  5. pyrokinetic

    [War] Improvements to the Town-War System

    I like the idea of having to capture all the key points of the town to take the town over, but the fact that a lot of players will be offline during invasions will make it near impossible to defend.
  6. pyrokinetic

    Want Skills? Suggest them!

    for necros: Corpse wall - summons a wall (that doesn't replace existing blocks) of soulsand for X seconds (the soulsand shouldn't drop blocks when mined if that's possible)
  7. pyrokinetic

    Want Skills? Suggest them!

    Wind - If you've ever played Magicka, it's similar to the wind spell in that. An aoe spell that pushes enemies away Matter Vacuum - a projectile (egg?) that when landing, sucks all nearby players into the center of it. effect lasts X seconds and has an X block radius
  8. pyrokinetic

    No armor for casters

    That's awesome! :)
  9. pyrokinetic

    No armor for casters

    So I'm all for casters not being able to wear any armor, thing is that then we will be incredibly squishy. A few caster specs have some crowd control already, wizard has probably the best escape mechanism in the game, but casters and the necromancer spec are left behind. A block snare (surround...
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