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  1. Theshadown

    Suggestion Tresure Hunt Timers

    Aaaaah, come on people..... This is treasure hunt, spawning deep underground or in the ocean is part of the fun. Did u ever play Tomb Rider? an easy treasure has no meaning at all... move your asses if u want the reward..... I agree with the timer thing but only for some chests (maybe a...
  2. Theshadown

    No Reagents huh?

    Reagents should be eliminated all together, I agree with that announcement and the main reasons are: - Mixing up economy with combat directly is a really BAD idea. Professions should use reagents, not combat classes. Forcing some classes to expend money or time gathering reagents while other...
  3. Theshadown

    Suggestion Problems with beginning on the server and hopefully solutions.

    Without population caps, 85% of the players would end up in the same 3 towns. I've seen that too much on other mc servers and a lot of MMOs. What happens at the end is that such concentration of people ruins the economy and makes the pvp extremely boring.
  4. Theshadown

    Suggestion Problems with beginning on the server and hopefully solutions.

    The money shop is helpless anyway XD Leveling a class to say, 35 should be more or less easy and doable on solo for any class. After that the exp should ramp quickly and there is where boosters kick in. No sane (unless rich) new player will buy an expensive exp boost on it's first days in the...
  5. Theshadown

    Suggestion Skill Clean-Up

    Infinite mana in a 2 player combo is not a bad thing? that's crazy and breaks the game in too many ways.....
  6. Theshadown

    Suggestion Ninja skills balance and reagents in the context of server economy/mobs

    I see, there are spawners. Although that could be a bottleneck and does not really answers why some classes need to worry about reagents why other don't. Lore: Mmmmm I don't agree. I know they add a little lore but then why healing skills don't require at least a bottle of water? It is really...
  7. Theshadown

    Suggestion Skill Clean-Up

    Ha. I agree with most of the op suggestions. You people are not giving better reasons than the op, just complaining that your class might get a nerf in skill variety or randomly troll/spaming. While I'm not sure all classes should have the same number of skills, it is true some of them have a...
  8. Theshadown

    Suggestion Ninja skills balance and reagents in the context of server economy/mobs

    So again, plz explain what's the ninja good at. Being different is not a game aspect afaik XD If we go by the lore, ninjas should be all about single target pvp/pve. Yet u are saying it is not meant for pvp, and I know (cuz this is my class) it not good for pve either. Backstab is unusable in...
  9. Theshadown

    Suggestion Ninja skills balance and reagents in the context of server economy/mobs

    Mmmmm sorry but that didn't add a lot to the topic. I said already that flint is easy to farm, but is boring and unrewarding. Other classes have better skills that do not require reagents at all. Why should a 3.5 breakable invisibility need a reagent while a a berserker finishing move don't? and...
  10. Theshadown

    Suggestion Ninja skills balance and reagents in the context of server economy/mobs

    I know each class as a role. I'm not comparing that here. But a Paladin has a 7 out of 10 on each category (at least) while the ninja is worse on almost any aspect. Yeah, I know there are some other classes that need reagents, I think that needs a global rework. I would even remove them...
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