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  1. kirinelf

    Suggestion War/Raiding Plugin development

    In part, I agree with this. Creative servers are boring for me, but the reason I play Survival is because I like to gather my materials rather than have them handed to me on a platter. Bartering with people, exchanging services, coop building and scavenging, that's what I like. Not the griefing...
  2. kirinelf

    Suggestion Mons's class system

    Calm thyself, I have no idea what the prejudices on this server are against various mods and plugins that're popular elsewhere. xD
  3. kirinelf

    Suggestion Mons's class system

    That gave me an idea. There's a Bukkit mod out there called mcMMO, which most of you have already heard of. What if there was a way to integrate it with Heroes, so instead of bulk levels you get skills at certain levels in mcMMO in certain classes? Say you're a Dragoon. You'll get some skills...
  4. kirinelf

    Suggestion War/Raiding Plugin development

    I know exactly where you're coming from, but people have different ideas for towns. Most people, and the whole idea for having a town, is to have a place that can grow, self sustain, act as a meeting point for new friends, be safe from griefers and stealers, etc. Some people just want a little...
  5. kirinelf

    Suggestion War/Raiding Plugin development

    Very nice ideas, although this does put a small town in great financial stress. Not only do they have to worry about paying the weekly tax, they also need to pay tribute to a bigger town to stay safe from attack. Well, that's how it is in real life anyways. xD Best not to start a town until...
  6. kirinelf

    Suggestion War/Raiding Plugin development

    What about an option for towns to opt in and opt out, with limits? Say you need to wait five days before opting in or out, as well as a fee in blocks and coins for doing so? Maybe even have time limits on opting out (For example you can opt out for a month, but after a month you'll need to pay...
  7. kirinelf

    Suggestion Mons's class system

    And I for my part hope you understand that I was just clarifying what Kainzo said. You didn't seem to understand what he said, elaborating on why there're differences between physical and magical causes when the effects are the same here: Which does not matter at all, the end result is that...
  8. kirinelf

    Suggestion Mons's class system

    I'm tempted to agree with Delf. Did you finished reading my post? Here, I'll quote it for you as well, and I'll even bold the important bit. I like brainstorming as well as the next guy, but it's hard doing it with someone who doesn't take criticism well.
  9. kirinelf

    Suggestion Mons's class system

    The main thing Kainzo was getting at is not the lore-based differences. It's basically this: What skills do a Priest and a Physician have that have the same effect? Ignoring the whole physical and magical difference, in the end if you have two classes that do the exact same thing (Both give...
  10. kirinelf

    Bug [Chat Tabs]

    Hold Shift and click the tab to remove it (Off memory, it's something like that). To stop it from reacquiring tabs after you've got the ones you want, Shift+Click the * tab (The Main tab) and there should be an option to turn it off (Auto search for new channels). Untick that option and you...
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