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  1. malikdanab

    Suggestion pyro suggestions

    Yeah...Chaotic Strength is a weird skill. Pyro had a ruff rework (As in it kinda wasn't finished.) It' still certainly viable so it's lower priority.
  2. malikdanab

    Suggestion Bigger characters.

    I've seen 1 block tall Gabi...IT CAN BE DONE!
  3. malikdanab

    Bug Runeblades Flicker

    You are only unable to be targeted by single target skills if you are invisible.
  4. malikdanab

    New Class: Shaman

    Think so to. Would be less finicky and would make you commit to your totem choice
  5. malikdanab

    New Class: Shaman

    I guess I'll make a general format on how to balance the totems. For consistency wise, I'd think it be nice for totems to last the same/same CD, but who knows. Range: (Short / Medium/ Far) Damage / Heal: (Low / Medium / High) Tick Rate: (Slow / Medium / Fast) Numbers can come later, but it...
  6. malikdanab

    New Class: Shaman

    But I HATE charisma...if only it wasn't the only attribute that doesn't have a secondary effect. I'm just annoyed with that attribute :(
  7. malikdanab

    Suggestion runeblade buff

    At least we ended the conflict civilly. Back to runeblade, what can we add to runeblade (I really does have very few skills) without making it OP :P
  8. malikdanab

    Suggestion runeblade buff

    My first reply was fairly neutral. I agree that runeblade could a buff. I'm just tired of people complaining that they can't kill a warrior as a rogue when that what is supposed to happen. If you still think goon needs nerfs, make a detailed post to why it is so. If you want runeblade to get a...
  9. malikdanab

    Suggestion runeblade buff

    A single salty tear...
  10. malikdanab

    Suggestion runeblade buff

    Super jump didn't get touched in the goon nerf. And your arguments about mobility can be said for every class that isn't Wizard/Goon/Ninja. With that said, runeblade may need a buff, but it certainly is viable. Keep in mind people that certain classes will never be able to face each other (When...
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