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  1. malikdanab

    Changes

    Magi (Yes that's the correct term.) Pyromancer- Pyromancer is in a pretty good situation atm. It certainly has high damage (Both physical and spells) and high mobility. This is offset by it's low range and it's requirement to be in harms ways to deal it's damage. The only thing I think needs a...
  2. malikdanab

    Suggestion I dont want to grumble or anything but...

    Nah! Probably just better scaling.
  3. malikdanab

    Suggestion I dont want to grumble or anything but...

    I'm trying to push some big changes with all the classes. It will take some time.
  4. malikdanab

    Changes

    New Years Resolution: Make Herocraft Balanced! Welcome to 2014! Another year and HC is still going strong. I think the best way to start it is me ranting for god knows how long. Come along on this four part journey where I try to balance ALL THE CLASSES! Today's Episode- Warriors Berserker- My...
  5. malikdanab

    Suggestion RuneBlade Suggestion

    You didn't read the skill did you. Even my non balanced version only did 180 damage when the target was at 0 mana. Also, fire runes only deal about 90 damage each and stacking 3 requires you to take 30 seconds in advance to set it up.
  6. malikdanab

    Suggestion Class Rework:BloodMage

    How about you make the skill less finicky: You attune with your target giving them X% of your stamina, mana regeneration, and health gains.
  7. malikdanab

    Suggestion Give me Your Chat Suggestions

    My list: If you use the Term (OP or UP) get switched to balance chat. Make a BM channel so we can a less spamy chat when ever some "PvPer" dies.
  8. malikdanab

    Suggestion RuneBlade Suggestion

    2 reasons why this wouldn't be OP: It would mainly affect mages Adding a new rune doesn't increase the damage due to fact that you can only have 3 at a time. It merely gives the runeblade more options. With that said, the example is not a balanced version and I don't think that (effectively)...
  9. malikdanab

    Suggestion Class Rework:BloodMage

    The concept works that all damage is based by physical skills. Of course there will be a cap to the total amount of hp you could steal. Maybe to tone it to down, only let melee damage give health.
  10. malikdanab

    Suggestion RuneBlade Suggestion

    I was thinking somewhere along the lines of (X + X.XX) *Y% where Y is the amount of mana missing. For Example (This won't be balanced at all, but this is just a representation) With 30 int and 50% mana: (100+ 2.00*30)* 50% 80 damage.
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