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  1. Delfofthebla

    Suggestion Something New

    The skill is kind of derpy, but I actually like it (and so do a few of my town members). We joke about it all the time, saying stuff like "look look look. Delf. Watch this!" *delay* "I'm DEATH." We usually have a good laugh or two at it, but in the end, the skill does have its uses...
  2. Delfofthebla

    Suggestion Master Wizards LOTS of Damage. Lower level wizards maybe a change or two.

    This is because they all wussed out and quick playing. Runeblade. (Though that will change once the rework hits) -------------- I really don't think Wizard is under/overpowered right now. It's just a hard class to play. I mean I've seen some really amazing wizards, but me? No freakin way...
  3. Delfofthebla

    Suggestion Wizard renovation for new update, just some ideas

    Killing Alex was always a double edged sword. On one hand, I really wanted to kill him. On the other, he was like an exploding garbage can. I'd always get showered with fucking bones, coal, lapus, string, and god knows what else whenever he died. Every Single Time /killmenow
  4. Delfofthebla

    Suggestion Upcoming class revamp leveling suggestion

    (CARRIED OVER FROM PREVIOUS THREAD) While I see what you are saying, I would rather see this problem solved in a different manner. Such as the Dungeons or HeroBoss stuff. The reason leveling is a chore is not because you don't have your skills, but because there is no actual PVE on Herocraft...
  5. Delfofthebla

    Runeblade Overhaul / Revamp

    Balance Talk --------------------------- So, I currently have the Runeblade set for lvl 60 so that I could compare it to the other lvl 60 classes. Obviously, things will change a bit once we move all the classes up in levels. I really encourage all of you to hop on the test server and fight...
  6. Delfofthebla

    Runeblade Overhaul / Revamp

    Well, it's been a crazy week or so, but I feel as though the Runeblade Design is now complete. I've been doing some extensive playtesting and tweaking the concept / design along the way, and I believe I've finally got a presentable class that could fit into the Herocraft server. Many of the...
  7. Delfofthebla

    Class revamps + Level Increase

    Looks like you edited your post after I typed up my reply. :p This makes me rethink my previous suggestions. If soulleech is no longer a skill, and harrow replaces it, this drastically improves the DK's ability to fight in melee combat. I was originally under the impression that harrow would...
  8. Delfofthebla

    Class revamps + Level Increase

    Well, here's my take on how things should be. I'd need to playtest it a bit to be honest, but these are, in my opinion, good ballpark numbers to start with. Shadowstep: Range: 7 blocks Cooldown: 25 seconds Harrow: Damage Bonus: 5 Healing Per Hit: 10 Terror - Make this an interruptable...
  9. Delfofthebla

    Bug Paladins ShieldReflect not Requiring a Door

    Well, I'll just say this. I don't remember it always working this way, and with the current mechanics, the Paladin class is way too strong. I don't feel as though it's supposed to be working this way. :/
  10. Delfofthebla

    Enchanter revamp

    I like the idea, as this is how the class should function, but I'm wondering where the "costs" come in. Smiths have to use ores to repair, alchs have to get the reagents for potions, what will enchanters use? I also believe Protection enchants are going to need to be adjusted to be less...
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