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  1. Zaspar

    Healer Viability

    Healing others with bandage is a pain, because you have to keep your targeting reticle on them, even when they're moving to heal them. The old insta-bandage would eliminate this problem. Also, you forgot to mention the skill Chakra.
  2. Zaspar

    [Hamlet] One - Communist Collective [Neutral]

    Sheddi is currently holding all our funds acquired by us, not anyone else outside the Collective.
  3. Zaspar

    [Hamlet] One - Communist Collective [Neutral]

    What do you mean? We don't extract funds from other players last time I checked.
  4. Zaspar

    [Township] Lórien [28] [Evil]

    Ohmyjesus, you scared me brah In all seriousness I was just expressing a concern, nothing to stab me about
  5. Zaspar

    [Township] Lórien [28] [Evil]

    more people than a kingdom, in one town let's see if c12 can keep everybody in check...
  6. Zaspar

    Herocraft 3.1 patch notes

    ikr? Also, to what extent were the HEROES: messages removed? Completely, everything, including xp gains and skill usage?
  7. Zaspar

    [General] Camping of Spawn

    Yeah, nopvp roads would be just a tad bit extreme. How about new players get some aura like "you are protected by the gods" for about 5 minutes after they leave spawn for the first time?
  8. Zaspar

    [General] Camping of Spawn

    I think it's supposed to be the other way around... Nopvp roads would be fine with me at least.
  9. Zaspar

    Ranger Suggestion Snare/Disengage

    Magic doing everything would be powergaming, which is basically having an almost godlike character in RP terms.
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