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  1. RagingDragon5

    Suggestion New players.

    That's because the mobs don't level up with you, so naturally it's only going to get easier to kill. I believe they are working on a system where the mobs get harder the farther you travel or something like that.
  2. RagingDragon5

    Suggestion Profession EXP.

    Is it possible to make a new tool. In a sense as the cauldron for alchemist. If we can make one for enchanters and make them use certain reagents for certain enchantments would be nice. Iron for sharpness, diamond for unbreaking. gold for efficiency, etc. I feel like enchanters should have more...
  3. RagingDragon5

    Suggestion Profession EXP.

    I feel like there should be a rework on every profession. Nothing is wrong with it now, but I feel like something should be different.
  4. RagingDragon5

    Suggestion Profession EXP.

    Is it possible for farmers to get exp for planting? Or will there be problems coding that?
  5. RagingDragon5

    Suggestion Jewelcrafter

    Have the smith cut the, but have the enchanter socket them.
  6. RagingDragon5

    Suggestion New Skill Ideas

    I like a lot of these ideas.
  7. RagingDragon5

    Suggestion Jewelcrafter

    I would say either it's own class or just give it to enchanter.
  8. RagingDragon5

    [Capitol] [AD] Volantis - Recruiting!

    Nice work. I wanted something like this for Volantis also.
  9. RagingDragon5

    [Capitol] [AD] Volantis - Recruiting!

    When you get done show us pictures.
  10. RagingDragon5

    Suggestion Class Suggestion - Advanced Classes

    Thank you for your insight. The way I made it look makes it seem overpowered, however that was not the intention. It's just supposed to be more playable classes that gives off variety. I believe if worked on they can make classes that are not overpowered.
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