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  1. malikdanab

    Anti-Rapture Squad

    All this pent up aggression and arguing about your e-peens... are you guys confused about your sexuality. If you wheren't, you will be:
  2. malikdanab

    Suggestion [Bard] New Skill Ideas and Other Ideas

    Do I call 58 base melee damage on a support class high (It is 58 BTW)? Yes...yes I do.
  3. malikdanab

    Suggestion [Bard] New Skill Ideas and Other Ideas

    Charisma...you know the stat used by almost all your skills.
  4. malikdanab

    Suggestion [Bard] New Skill Ideas and Other Ideas

    If Bard where to be revamped I would change it by: Warsong: Increases Strength Melodic Binding: Decreases Agility and Slows Accelerando: Increases Agility and Speed Manasong: Increases Wisdom (Would be similar to your "Song of Aid" idea) From there I would change how the skills scale. Instead...
  5. malikdanab

    Anti-Rapture Squad

    Yes and no...It's a severe disadvantage for melee classes. It doesn't affect mages since they just use skills, but scrolling through your hotbar instead of swinging your weapon isn't optimal.
  6. malikdanab

    Anti-Rapture Squad

    You people are pathetic...
  7. malikdanab

    Suggestion [Bard] New Skill Ideas and Other Ideas

    I think it has plenty of skills. Though, It would be nice if some of it's skills where altered to incorporate the new buff effects.
  8. malikdanab

    Patch 5.10

    Shaman is going to be Wild...ha ha...I'll leave.
  9. malikdanab

    New Class: Shaman

    Why can't we have both Q_Q. Just because a class heals doesn't mean it can't deal damage. Giving it a weak skill just cause it's a "healer" doesn't make sense. It doesn't have high damage because it has less damage skills. But yeah, would be nice to test this stuff out in real combat.
  10. malikdanab

    New Class: Shaman

    Eh...Maybe instead of increasing the targets, we increase the damage. 120 + 2 INT 125 + 2.5 INT (Same as Bolt) While we are at it....bump the mana to 175 It would still have twice the CD and cost more. While it can effectively deal more damage, this would require all the targets to be in range...
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