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  1. Zaspar

    Geoplenish

    Skeletons do about the same damage of zonbies, and at range. If you can't find the skeleton that's hitting you at night and don't run away, you're dead. Gunpowder could also be used as the reagent...
  2. Zaspar

    Geoplenish

    The rotten flesh idea looks good, however I think that something rarer should be used, such as a bone (already used for consume). However, Geo's have especially powerful skills, and quite a few of them. Maybe have a multiple-bone reagent? Also - Heroes encourages group pvp. Geo's in groups is...
  3. Zaspar

    Geoplenish

    Now to answer his original question - Why do Geo's not have replenish? With a full bar of mana, a Geo can inflict a massive amount of damage, therefore having replenish would result in a waaaay OP amount of damage. Using their full extent of mana, a geo can effectively weaken their target...
  4. Zaspar

    [Hamlet] One - Communist Collective [Neutral]

    Growth + Decay is on. Time to start a hugeass tree farm and make some chests...
  5. Zaspar

    [graveyards] A pvp *timer*/spawn timer

    If something like this was implemented, I would love to have it transfer over to spawn as well... it would be very helpful for new players. Also, pvp that does not involve camping roads has been achieved for the most part... I think
  6. Zaspar

    Geoplenish

    Hollow raided the Collective the other day, he used Pulse quite a bit to hit us from beyond our gate. It had a 1-3 second warmup, it's really not that bad.
  7. Zaspar

    Geoplenish

    Blaze + ChainLightning, if it was mobarena then Blaze + Pulse. Once the blaze wore off I would IcyAura any mobs that remained after melee fighters came in. Looked up the mana values on the wiki - you would have about 10-20 mana left for a fireball/icebolt or two, and you're golden hoe.
  8. Zaspar

    Geoplenish

    I'd think the regen amount would be normal, as I mentioned before about the combo they have amazing DoT and AoE skills that can be combined to deal heavy amount of damage. I was a Geo on the test server, and I would still have 20 mana or so after using these powerful skills. Since hoes don't...
  9. Zaspar

    Geoplenish

    According to lax12 (he's a beguiler), he gets double mana regeneration. Anyway, Geomancers can use a powerful combo of skills - it will usually consume most of their mana, but weaken their target enough so that they can finish off with a fireball or two and a gold hoe.
  10. Zaspar

    Regarding 1.1 Mods

    Better grass is updated with MCPatcher, it's also got some custom color setting too.
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