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  1. malikdanab

    Macros closed beta

    I should REALLY being sleeping now, but fuck it! Have to test this :)
  2. malikdanab

    New Class: Shaman

    The idea has gone around, but do you guys think about change force totem into a "Tremor Totem." Instead of forcing upwards, it would force outwards. Just an idea. If not maybe remove the blind on force totem, increase the knock up, and make it apply nausea.
  3. malikdanab

    PSA: Invulnerability Timer

    I'll edit this then.
  4. malikdanab

    PSA: Invulnerability Timer

    From what I can tell it was never "fixed." It was "Sorta" fixed in a sense and I'll PM the thread I'm referring to. I think the "fix" is that DOT skills where changed to deal more damage, but less frequently.
  5. malikdanab

    PSA: Invulnerability Timer

    Got tired of constantly explaining it in O chat so decided to get it all typed here :p What is the "Invulnerability Timer?" The Invulnerability Timer is a vanilla MC mechanic that prevents people from getting spamed with damage. How does it work? Every time you take any vanilla damage (This...
  6. malikdanab

    New Class: Shaman

    What does a wizard skill have to do with anything?
  7. malikdanab

    Suggestion Disciple Allocation difficulty; Balancing the "hero of Balance"

    Oh we hear you. We plan on fixing the scaling on all hybrid classes. To organize things: Skills that scale off Strength: Force Push Force Pull Flying Kick Iron Fist Quivering Palm Seikuken (Because it scales off your base melee damage) Skills that scale off Wisdom: Fist of Jin Chakra Renewal...
  8. malikdanab

    Ninja

    Think its easier to just counter the stam regen than completely remove it...either works effectively the same. Copied from my old post, forgot to add the mana drain :P Will add it.
  9. malikdanab

    Ninja

    Old idea, but would like to bring it back up: How to rework ninja: Remove Blitz ( Not only does it not fit ninja [I hate ninjutsu :p] it's really loud aka not stealthy) Remove Blind (Will be explained next) Remove the free shurikens from backflip (Skill already has enough utility.) Rework...
  10. malikdanab

    Suggestion Rebalance of Allocation Points

    When it comes to damage scaling I think it's best to leave it as it is. Adjusting the numbers would require changing the scaling for every effected skill. Besides that, I'm in full support in streamlining the numbers.
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