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  1. Dsawemd

    Suggestion Win 25s- Beguiler Skill Wisdom QOL Change

    NOT A BALANCE CHANGE /skill wisdom grants extra mana regen. It is different from many other buffs because it affects combat stats without affecting attributes, like Accelerando affects movement speed but not agility. HOWEVER, with the attribute Wisdom, the skill Wisdom is now confusing...
  2. Dsawemd

    Suggestion Farmer-Only Breeding

    Farmers have a skill called Breed, which says "You can breed animals" Other professions do not have the skill Breed, and in the past, that meant that the other professions could not breed. Suggested change: Only Farmers can breed. NEEDED fix: If everyone can breed and nothing gets changed...
  3. Dsawemd

    Suggestion Disciple Blaze Rod On Test/Bard Music Disc

    Test is currently designed around testing diamond level weapons easily. Gold level weapons are tested more difficulty or indirectly, through math. This suggestion is actually to enable gold tier pvp on all test classes, which I consider below. Pros: Allows random players to test top tier pvp...
  4. Dsawemd

    Suggestion Change bladegrasp to it's old state

    It is if Kainzo wants us to sit on it... I just checked all of Balance Forums, this does not seem to be a lower-staff generated change, nor a Suggestion driven change. This means that you can bug report the skill lasting 0 seconds, or wait for an upper-staff response to this thread. GL!
  5. Dsawemd

    Suggestion More universal passives

    Gluttony: NEEDS CONFIRMATION, May Already be In Game. Does eating food regen X health points OR X Hearts. It is my impression that food heals hearts regardless of HP/CON levels. Luck - Not charisma, or we will have incredibly rich Bards/Beguilers. If implemented, it would likely require a new...
  6. Dsawemd

    Suggestion Change bladegrasp to it's old state

    Beserker is doing alright right now, lets let the change sit for a bit. Most changes are being sidelined for items/adventure. edit: I need to test with beserker's current implementation before I form a strong opinion, I'd love to fight and watch beserkers fight on test or HC, @Beserker Mains
  7. Dsawemd

    Suggestion /Hub ?

    A long warm-up would not save time or enhance the immersion for players, I would expect a smaller warmup and a similar combat log=death rule would function better for both.
  8. Dsawemd

    Suggestion Allow Enchants of other items

    Regardless of the threads original topic, because the current (and any conveivable future) implementation offers each player the exact same odds to either find or be the first to buy a custom item, the system is perfectly FAIR. As far as can be tested, we each have a relatively equal chance to...
  9. Dsawemd

    Suggestion Allow Enchants of other items

    But if you use any of the thread suggested melee-based combat class stats to test this you won't be doing 30 swings worth of damage, the player will die before that. And that's pretending that the aggressor doesn't even use any hero skills. If we actually think this number is worth it, we should...
  10. Dsawemd

    Suggestion Allow Enchants of other items

    Don't forget, classes that do not have weapon enchants are balanced with that limitation in mind. If you change enchantment restrictions, other aspects of the classes will likely change to offset this buff. In particular, I think the increased melee damage from enchants is unwarranted for...
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