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  1. malikdanab

    Suggestion Disciple Allocation difficulty; Balancing the "hero of Balance"

    Not even that. Disciple has a stupidly low armor value of 18.75. I'm fine with them being squishy, but as a healer it doesn't fit the class. It will NEVER have the damage or heals to support it (It would require Ninja lvl damage and Cleric lvl heals.) Compare it to say wizard, which has 26.25...
  2. malikdanab

    Suggestion Dragoon - New move: Dash

    I guess I have been summoned... I have time :P Lets break dragoon down. High mobility and damage allows it to hit hard then escape a tough situation. Adding a skill like this would allow someone to dash to the target, deal a bunch of damage, then escape with jump before the opponent can...
  3. malikdanab

    Suggestion Runeblade high armour?

    Runeblade needs more armor. The rest of the rogues need less hp.
  4. malikdanab

    Suggestion New Beguiler Skill

    Remove tremor and give shaman tremor totem :P
  5. malikdanab

    Attribute Builds

    Just my take, but dealing an extra 5-20 damage with a skill isn't worth passing 150+ hp and 20% in armor.
  6. malikdanab

    Wizard

    Thoughts: Either increase CD on fireball or lower base damage. Currently it's: CD:6 Damage: 95+ 50 Scaling: 1.75 With 30 INT: 197 I would change it to: CD: 6 Damage: 35 + 50 Scaling: 1.5 With 30 INT: 130 If not increase CD to 8 seconds and damage down to 85 Entangle: add a short warm-up...
  7. malikdanab

    Suggestion Disciple Allocation difficulty; Balancing the "hero of Balance"

    Disciple SHOULD be squishy. The problem is that it doesn't have enough damage or heals to compensate that.
  8. malikdanab

    Macros closed beta

    Damn Kainzo...just HAD to say that Balance Team got macros. I'm starting to feel your pain Mumfrey.
  9. malikdanab

    Macros closed beta

    You sir are too evil for your own good...bad?
  10. malikdanab

    Macros closed beta

    Got Macro, Rei's, and Optifine to work together :)
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