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  1. Delfofthebla

    Suggestion Samurai...

    AsuraSlash is...a bit of an inconvenience. It essentially suffers from the same issue as cleave. If it's too useful, it becomes part of your main rotation. If it doesn't do enough damage, there's no point to really even use it. But honestly, this entire ordeal has been caused by the armor...
  2. Delfofthebla

    Been away for a while, questions about modern class balancing

    Runes are single use abilities. Activating them "binds" them to your weapon. You can activate these abilities to "queue" them up in preparation for a fight. The Runeblade can queue up to 3 runes at any given time. You can also stack multiple Runes (so Void Fire Fire or Ice Ice Ice is possible)...
  3. Delfofthebla

    Bug Players kicked out of DM after dying once

    When joining a DM, players effectively only have one life. After they are killed, they are teleported back to their world location, but not "removed" from the deathmatch. You still see updates for the leader, but cannot participate.
  4. Delfofthebla

    Revamp #3

    No I completely agree about root, I just figured it was intended to break in both cases since that is how it worked with the old root. On QuantumLeap, it can be used in combat, there just isn't any real reason to. It's not useful. It doesn't help. There is no point to do so. The only "combat"...
  5. Delfofthebla

    Revamp #3

    It did with the old Root, but I guess that wasn't intentional. I'll revert it. Hmm, I can revert that, but are you sure? It's not really a viable skill in the current state. By having it not copy their facing direction, it becomes a more "trickster"-esque ability. It allows the beguiler to...
  6. Delfofthebla

    Revamp #2 & Patch 4.92

    I would prefer it to work this way as well, but didn't have time to re-code any more skills before the update hit. Yes. I dunno about any thievery-esque things being added, but it's possible they could receive a new skill.
  7. Delfofthebla

    Revamp #3

    Current Changes on Test: Global: Global cooldown increased to 1 second (from 0.5). Disciple: ForcePush mana cost reduced to 12 (from 15). ForcePull mana cost reduced to 12 (from 15). QuiveringPalm description has been fixed to report the correct duration. QuiveringPalm duration increased...
  8. Delfofthebla

    Revamp #3

    Figure it's about time I post here. I've been doin other stuff, and I've been feeling a bit lazy as well, so sorry about that. First I'd like to reply to a couple of the comments from the previous thread. Indeed, a lot of the re-balance discussion is being done in Teamspeak. I prefer this...
  9. Delfofthebla

    Bug Shield Reflect doesn't reflect DoTs....

    I'll see what I can do.
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