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  1. Delfofthebla

    Revamp #3

    Exactly. In order to effectively "increase combat time" to a point to where it is actually noticeable, we have to overhaul all systems. Damage must be lowered (or health must be raised). Mana must be raised. Mana costs must be altered. Stamina costs will need to be altered. Skills will need to...
  2. Delfofthebla

    Revamp #3

    We tried to do this in the last update. This did not work well, at all. In a caster vs caster situation, whoever had the least amount of warmups won every single time. And in most situations, they simply stopped using the warmups all together. Fireball, FireBlast, IceBolt, Root, and even...
  3. Delfofthebla

    Revamp #3

    On the live Herocraft server, a Samurai can completely burst down a target in less than 3 seconds. This is due to Cleave, AsuraSlash, Fearless, and their high left click damage. On live, Disgrace and MortalWound are not viable abilities to be used in their main rotation. The Dot's tick too...
  4. Delfofthebla

    Bloodmage Revamp

    I think BloodBond did not heal the bloodmage himself originally, but it has been healing the Bloodmage since revamp #1. This is crucial for the new concept. If he cannot heal off of his damage, he will not be able to sustain himself in a fight. Due to the high health cost of Infusion, it does...
  5. Delfofthebla

    Ranger Revamp

    I like the changes overall, and think this is a good idea. However, I think that they should have 1 more bow ability. I remember you tossing around some ideas before, but I don't see any of them here. Poison arrow isn't a bad thing to keep, but I still think they need something else to give it...
  6. Delfofthebla

    Bloodmage Revamp

    These are valid concerns. On the PvE thing though, when Kainzo initially proposed the concept change to me, he had mentioned wanting it to work in PvE, so that's out of the window. In Vanguard (where this concept was taken from) BloodUnion was unique to your target. This meant that if you...
  7. Delfofthebla

    Bloodmage Revamp

    Yeah, I could see this being doable. I agree that it probably should be.
  8. Delfofthebla

    Bloodmage Revamp

    Right, it's a separate resource for the Bloodmage, but it also augments his abilities while he has it "saved up". Only two abilities will remove BloodUnion points, SeveringRitual and RitualOfGelenia. Only two abilities will add BloodUnion points, Despoil and ExplodingCyst. Despoil, Infusion...
  9. Delfofthebla

    Bloodmage Revamp

    Balance Team Here is the Bloodmage concept I am proposing. Like the previous revamp with Runeblade, I think that, with the exception of a small few, every single skill that the Bloodmage should be reworked/removed. It would be a complete revamp of the entire class, with an entirely new...
  10. Delfofthebla

    Revamp #3

    I'll be writing up a post on BloodMage in a bit. I played Mystic pretty extensively on Test after I pushed through the previously mentioned changes. I still felt as though the class was insanely strong. I won't be reducing the warmup on Rejuvenate, but if we remove chlorobon/chloroblast in...
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