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  1. Jack_Reacher

    How to ski like a Zo

    I've been skiing twice. The first time, I stayed on the easy slopes - that was fine. The second time I ventured out to the tougher ones, and I thought I was going to die like every time I went down. Good job not dying :p The slope I was on had some sharp drop-offs on the sides, though.
  2. Jack_Reacher

    Bug Switching Classes

    That would work.
  3. Jack_Reacher

    Suggestion Master Wizards LOTS of Damage. Lower level wizards maybe a change or two.

    The thing is - I personally didn't get killed that much when leveling (probably only 2 or 3 times per spec), so I can't relate. Maybe it's because Umbra is so far out-of-the-way. How much do you usually get killed when you level?
  4. Jack_Reacher

    Suggestion Master Wizards LOTS of Damage. Lower level wizards maybe a change or two.

    Bards do a pretty good job of killing Wizards. Voidsong. MelodicBinding. Accelerando. Kick. Two silences! Two mobility skills! Ouch.
  5. Jack_Reacher

    Bug Paladins ShieldReflect not Requiring a Door

    I have a "Cock of Truth" that seems to say otherwise ;)
  6. Jack_Reacher

    Bug Paladins ShieldReflect not Requiring a Door

    Or just run at the pally and watch HIM run like a bitch :eek:
  7. Jack_Reacher

    New Enchantment Mechanics?

    I like this about the current Enchanter. Making good enchants so readily available would flood the market, and then enchants wouldn't be worth anything anymore. I still think Enchanters are a very unique class right now due to the fact that they have to manage their exp. When good enchants...
  8. Jack_Reacher

    New Enchantment Mechanics?

    A cooldown could work with the whole "time cost" thing. However, I prefer the current mechanic, because I think mining is more interesting and profitable than just standing at an enchantment table all day. I think if you realized the potential of Enchanter, you would not hesitate to try it.
  9. Jack_Reacher

    New Enchantment Mechanics?

    This will make Enchanter both less dynamic and less unique. Dynamic means changing. Making enchants not cost exp will cause the enchanter to just sit at max lvl, and they won't ever have to take change into account. They won't have to manage their formerly ever-changing level. Currently...
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