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  1. WitchOnaRampage

    Bug township not updating

    Please refer to my post here.
  2. WitchOnaRampage

    Bug Townships Bug Collective.

    @realmatt10000 @Watermelon_01 @BoDuhal @Alltownowners I refer you all to my post above. I know it's long, but please read it. (Actually, I'll duplicate it below) TLDR: "Taxes break" or "Towns freeze" after every fortnightly patch. Actually they almost always come good again within 48 hours...
  3. WitchOnaRampage

    February Notes - 7.2.6+

    Patch notes from Balance meeting Feb 26 2015: Trimmed many utility skills from the combat classes, and redistributed the remaining skills for Paladin, Cleric, Druid. Removed Scan from all classes Paladin: removed MagicWard, HolySteed Ranger: removed Farsight, Wolf, Forage RuneBlade: removed...
  4. WitchOnaRampage

    Bug Townships Bug Collective.

    Stand in the region and do /whatshere, or hit a block in the region with coal. I'm not in game to verify atm but both of those methods hopefully will give you the region name (ie shack, chalet2, etc), and the region's ID number (somewhere between 0 and 1250).
  5. WitchOnaRampage

    Bug Townships Bug Collective.

    And everyone else who's thinking along the lines of: not getting income from buildings losing money from bank instead of gaining it This is tricky to track because atm town owners can't yet get reports of (1) all the regioned structures within their SR and (2) transactions into and out of...
  6. WitchOnaRampage

    Bug Jungle tree farm in townships

    This being the case, if the chest issue can't be resolved any other way, we could look at changing the block requirements for JungleTreeFarm.
  7. WitchOnaRampage

    Bug Jungle tree farm in townships

    Placing jungle saplings is restricted? Does this apply to other saplings too?
  8. WitchOnaRampage

    Bug Jungle tree farm in townships

    @BoDuhal leaf types are notoriously bugged. Even if you harvested them all from a jungle tree, they might not all have the same codes. Did they all stack nicely before you placed them? Also @devotedworker mentioned them needing to be "natural" blocks, ie not harvested by a player with shears...
  9. WitchOnaRampage

    Township Question

    The regions don't go down automatically just because the SR has gone down (disappeared or been disabled). The intent was that the regions lose the SR's TNT protection. So if some of a region's required blocks were taken out by a siegecannon then yes, the region would go down. And yes, the top...
  10. WitchOnaRampage

    Township Question

    Agreed. Actually this isn't the case atm but it's being discussed how this will be dealt with. Atm if the SR goes down, the regions still stand. It used to be that you couldn't make a region over someone else's LWC... not sure how that's working now... or am I confused on this one (I might...
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