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  1. Dsawemd

    Suggestion Beguiler Buff - Fool Foes

    /skill Dance, Biatch! - The Beguiler's Target will take 250 damage at the end of 10 seconds UNLESS they move enough total block distance (30?), then they are spared the damage. Duration is LOWERED by CHA, Damage increased by INT. Like Rupture, this skill is designed to have control by changing...
  2. Dsawemd

    Balance suggestion

    @Kainzo mentioned one reason for SuperJump's removal as being the easy passing of PvE material that will be in future updates.
  3. Dsawemd

    Suggestion Beguiler Buff - Fool Foes

    edit: Banish gives the target Invuln, see MikeHk's post below.
  4. Dsawemd

    Suggestion Beguiler Buff - Fool Foes

    Kainzo expressed an interest in changing Beguiler for 5.30, the goal may have been accelerated by the server issues that PlagueBomb has been causing. I agree with this skillset as a possible implementation of Beguiler as a Support-Control Mage while retaining some of the skills that are unique...
  5. Dsawemd

    Suggestion Beguiler Buff - Fool Foes

    Think of it this way: If you suggest a Nuke Skill for Beguiler, it will NEVER be implemented. The class has enough nukes. If we suggest cool Support-Control Mage Skills then the transition to Support-Control Mage will be possible, and we can lower the nukes. But until we have cool new...
  6. Dsawemd

    Suggestion Beguiler Buff - Fool Foes

    Beguiler is the trickster class. Track and Deathmark currently have no counterplay except to hide or fight. /skill Fool Foes - Applies a Buff to all members of a Beguilers Party within 10 blocks. The buff lasts 1-2 hours, and it directs both Tracks and Deathmarks on affected Players to the...
  7. Dsawemd

    Balance suggestion

    DRAGOON: Here is a Suggestions thread that details what I believe is close to the community (and balance team?) promoted Replacement for SuperJump, "Lunge". http://herocraftonline.com/main/threads/upcoming-dragoon-change-suggestion.51712/ If I am wrong in thinking that community or balance...
  8. Dsawemd

    Suggestion Re-Enable Anvils.

    Grunt, even when Anvils are implemented, you will have to either be the proper profession to use it, or you will have to pay someone to use them. A note on the lack of Axe Enchants: The Balance Team is aware of the situation, which has been the same for a long time. We do not balance around the...
  9. Dsawemd

    Suggestion Dragoon Re-Work

    Why I voted Disagree: This is a completely new mechanic for a class that already has several changes incoming, both Documented Changes on Test, and Undocumented Changes in Kainzo's Mind Somewhere. To suggest it gets shields at this late date seems too large. One positive thing about this...
  10. Dsawemd

    Suggestion Upcoming Dragoon Change Suggestion

    I think community consensus is that we support a mouse-over skill that increases Dragoon's offensive sticking power but does not increase their already impressive Defensive (edit: Running Away) skills. Hereafter called "Lunge" skill. The vertical block distance is genius, Dragoons can retain...
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