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  1. WitchOnaRampage

    Hero Spotlight: Pyromancer 2.0

    You're ... back? :D
  2. WitchOnaRampage

    Bug Issues with Modpack

    Can you use the Technic launcher at all? Or is that where the block is?
  3. WitchOnaRampage

    Bug Bug with (Upgraded only?) TnTFactory losing block requirements.

    I think the issue was that the build requirement for the upgraded structure is currently GREATER than the base structure, so the poor thing was in a highly stressed state!
  4. WitchOnaRampage

    Bug Bug with (Upgraded only?) TnTFactory losing block requirements.

    Yeah, now I see the config for tntfactory1 is a mess. I'll add it to @Alator's list of needed mini-fixes. @TimForReal for your info. (Adding some notes here in case they're useful sometime: Could break glass, leaves Couldn't break dirt (not a required building block) or stone half slabs...
  5. WitchOnaRampage

    [CENTRAL] Introducing Central Plots!

    No, not at this time. This was from last map.
  6. WitchOnaRampage

    Suggestion Cauldron recipe for pufferfish

    The potions are brewable now. The question is about being able to make pufferfish in a cauldron, for a cost.
  7. WitchOnaRampage

    Suggestion Biome restrictions

    Much appreciated.
  8. WitchOnaRampage

    Suggestion Cauldron recipe for pufferfish

    Pufferfish are a required ingredient for potions of water-breathing. Pufferfish are quite rare. I'm suggesting a cauldron recipe to craft pufferfish. Starter list of ingredients for discussion: 1 normal fish 1 gold ingot 3 cactus 2 fermented spider eye Because the Potion of Water-breathing...
  9. WitchOnaRampage

    Suggestion Biome restrictions

    Irish, I don't know that many, or indeed any, of the biome restrictions are working, actually. Or the profession restrictions for that matter. Most quarries, factories etc can be built in any biome. My town has an oakfarm in a plains biome and that's not listed as a required one. Also the soul...
  10. WitchOnaRampage

    Estate/Villa reagents are correct in wiki, but bugged in /to shop GUI. Check the wiki for these.

    Estate/Villa reagents are correct in wiki, but bugged in /to shop GUI. Check the wiki for these.
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