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  1. jwplayer0

    Patch 2.7.0 - Herogates and T4+ Regions!

    You have a weopon, how about you use it. Wolfs arent your only tool
  2. jwplayer0

    All healers should have some sort of revive

    Let me make a real post now that im not in the middle of a party. I do agree that Paladins should have revive. I think that 1 Warrior Spec, and 1 Mage spec (and if rogues ever got a bard spec). Should have a revive. I belive ALL healer specs should get some sort of revive. Cleric getting the...
  3. jwplayer0

    suggestion for chestshops

    The only massive casino that has ever been built is the roulet table dgco, trinitydown and me were building on map 2, and that never got finished because we didnt think of the idea untill the end of the map
  4. jwplayer0

    All healers should have some sort of revive

    Bloodmage, but at the sacrifice of 50hp and a book or 2
  5. jwplayer0

    Patch 2.6.6

    The reason casters and healers have consume is because their more mana dependent, once their out of mana, their done for. Alchemist have consume because their like the crafting version of a Mage. Most likely when construct is finished and cauldrons are removed, construct will cost mana, and...
  6. jwplayer0

    Tree Creepers

    all i have to say is logs exist, if someone is harrasing you just pe it. If enough go in staff will eventually do something about it. The only thing i've ever say to someone in pvp is "DONT fucking attack me" after i have killed them. Some people talk shit, others say sorry, i just ignore them...
  7. jwplayer0

    Exp as it is.

    Quite honestly, it should take a month to master a spec, at least thats what kainzo wants, the problem is the people that mastered specs before mod health and damage were changeable and they gave (i think) more xp. idk, its been a while since i've grinded me being a grandmaster and...
  8. jwplayer0

    Exp as it is.

    Nope, tested it in alpha, when in melee range, they are no longer firing the bow, and are swinging it, thats why they automatically hurt you when you get too close, and you can be behind a zombie and not get hurt. The reason why it seems like touching them automatically hurts you is their turn...
  9. jwplayer0

    Exp as it is.

    Nope, when you get in melee range, skelly's hit you with their bow for the same damage.
  10. jwplayer0

    Fun party at Airbus's shop Saturday!

    i just switched to bloodmage, and i shal heal anyone that gets sick from too much cake:rolleyes:
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