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  1. Beau_Nearh

    Suggestion Bounty Changes

    I do prefer suggestion 1 out of the 3 choices but how about rather than it being "?????" For 40 seconds. Why not have it so it is always that and only the player who took the bounty knows who their target is. This would reduce the risk of a fried telling the target or the target knowing it's...
  2. Beau_Nearh

    Suggestion Make Residence Raidable

    Rather than this, I'd suggest making it so; + no items can be transferred between PVE and PVP + only protection within PVP comes in the forms of towns, shelters ect Note; A shelter could be a new region that all players have. The region it self would be of a certain size (11 by 11 for example)...
  3. Beau_Nearh

    Suggestion Make professions more useful?

    Yeah, that's one of the main problems I'm trying to address. Currently each class feels too generic and standard. You come across a paladin, sure you know he's going to be a tank and you have an idea of what attributes it's been spec'ed into. However, you may not know what profession it...
  4. Beau_Nearh

    Suggestion Make professions more useful?

    Thankyou for the reply, I just hope other people like it too :)
  5. Beau_Nearh

    New User Experience Feedback:

    The only problem that needs to be addressed is the location of the exchange. Sure it is a very nice spot (with the market just outside) but the actual location it is in (due to all the item frames near by) reduces my fps to unplayable (this is even after I change all my video settings to the...
  6. Beau_Nearh

    Suggestion Make professions more useful?

    This is a big wall of text, I have provided a summary at the bottom of what the whole post/ suggestion is about. It would be nice for you to read the whole text but it's not nesseary as the summary should cover the main points that I'm outlining. With that said, here's the wall; From playing...
  7. Beau_Nearh

    Suggestion New rogue class suggestion

    I agree with you mostly but at the moment theres nothing like this class. So id prefer to have the option there rather than it not
  8. Beau_Nearh

    Suggestion New rogue class suggestion

    I hope this isn't the case otherwise this thread is dead in the water
  9. Beau_Nearh

    Suggestion New rogue class suggestion

    Well as I look at it, it would be risk vs reward. If you were to say, get all the best effects for the set of skills. It would give you a huge advantage over the other player/ target but the likelihood of that happening would be quite low. It would just add a new play style to the set play...
  10. Beau_Nearh

    Suggestion New rogue class suggestion

    Right, just hear me out before you start replying with "we already have enough class's" or "the class's we've got now need to be balanced, we shouldn't add any more" bla bla bla.I do agree with those points but after looking though the list of classes to choose from, none of them seem fun to...
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