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  1. Dsawemd

    Suggestion Codexes, accidents waiting to happen.

    Kainzo, the items are poorly designed.
  2. Dsawemd

    Suggestion Paladin too strong - as always

    Try to add to conversations with useful information, whether it is Quantitative (Math) or even just Qualitative (your personal gameplay experiences). edit: your post was ALMOST qualitative data. Please include more info, thank you <3
  3. Dsawemd

    Suggestion Paladin too strong - as always

    Don't worry, you do not sound cocky. HOWEVER, you recently became active again, correct? My #1 from previous post was meant to highlight the numerous reasons why a single player data-set is less than ideal.
  4. Dsawemd

    Suggestion Paladin too strong - as always

    *reading Thread* *checks the amount of data used to calculate this thread* couple of weeks... ok Time frame looks decent. Just one guy (Halizu)....hmmmm so individual skill is a factor... Just one class match-up (Goon v Pally)... ok this is useless and anecdotal. 1. Try not to make vague posts...
  5. Dsawemd

    Suggestion Bloodmage - BloodBond

    Current implementation bloodmage: BM's agree that BloodBond is less than optimal for their rotation, and they do not use it very often. @Delfofthebla Thoughts on tweaking BloodBond? Players with BM experience @nonamemajdeath @whiteninja1970 @Leo2596 @Dwarfers @PewPewPewLasers
  6. Dsawemd

    Suggestion Pyromancer Ultimate Skill

    Doomwave is only broken because someone misplaced a decimal on the INT scaling, so with 25ish INT the skill does 2.5 EPs (NOT a circle or "wave") instead of 25. The skill, once fixed, has its place in pvp as an RNG mechanic. Dark Desire seems a bit vague, Is it a blind and a pull? Explain a...
  7. Dsawemd

    Suggestion Mana drinker

    Let me first just say that @Delfofthebla your posts are always really helpful, but tend to focus on "This is the original idea as I intended it" rather than "This is what players use the skill for today". The latter is more useful and practical, and it is what the rest of us prefer to talk...
  8. Dsawemd

    Suggestion Mana drinker

    Basically. It would have a similar level of utility to ThickenBlood. TB forces them to be slow, but only prevents skills that cost stamina. Oom would not affect movement, but it would "silence" a higher percentage of classes and skills. Edit: unlike mana freeze, mana regeneration would...
  9. Dsawemd

    Suggestion Mana drinker

    I'd Prefer seeing a class like Shaman or Beserker or whatever get a new skill that works like ThickenBlood, but on mana. /Skill Oom: The target instantly loses 100% or their mana, after X seconds mana is restored.
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