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  1. iAlchemist

    any unwritten rules you're not sure about? just ask!

    So, I don't know if this was covered but: The names used here are purely for the purpose of telling the concept, and have no material meaning in game. So let's say Trazil places a bounty on MunchlaxZero, and MunchlaxZero is just trying to level. Trazil follows MunchlaxZero around, until...
  2. iAlchemist

    Suggestion T2 attribute points

    Ah, alright. At least we won't have iron armor defiler's roaming about undefeated. (DAMMIT! He figured out my master plan! I guess we're back to melee master druid then...)
  3. iAlchemist

    Suggestion T2 attribute points

    Can you re-explain this because it's almost like you jostled your words so much, I really couldnt pick up on what you were saying.
  4. iAlchemist

    Suggestion Make the map full pvp.

    As much as I understand your perspective, and ralate to it (I have shitternet too) the danger is the fun part in my opinion. Herocraft pvp is very different from normal pvp, and lag is far more detrimental to performance than in normal pvp.
  5. iAlchemist

    ALERT How did you hear about Herocraft?

    I was trying to create an rpg single player mod pack, and I got bored, so I wanted to find a something with a class system, googled minecraft rpg servers, this was the one that popped up first, and here I am, a regular.
  6. iAlchemist

    Suggestion Wither skeletons too strong

    It isn't illegal, technically. The mobs, specifically skeletons, can still kill me, and I've died multiple times. This isn't afk stuff either, it's just a technique for leveling. I did no design these structures but it makes sense that the way these rooms were designed for that very purpose...
  7. iAlchemist

    August Notes

    I just noticed that Zo is a literal class from this image...I have so much to learn. Although these new skills look nifty are any other classes getting something like this as a t2 ultimate? It'd be cool to see an ult that isn't based on another skill.
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