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  1. c12095

    Bug StealEssence

    I was testing this skill on the server last night. It does work on other skills, I was able to steal one and beserk from a Samurai. I'll test it with soulfire later today.
  2. c12095

    [Tree Creepers](Evil){21}

    @Keffalump Get with me in game
  3. c12095

    Assignments

    I'll take care of it in a few hours, still in school.
  4. c12095

    Assignments

    @Alator Hope everything is alright. When you get back I would like to discuss some of the current applications for the team.
  5. c12095

    Suggestion Confuse

    I think that confuse works well, but needs it's timers adjusted. With it's current duration and cooldown it is very easy to keep someone confused during the entire fight without having to even get close to target. I'll look into it more later today, but as far as mechanics go, it really doesn't...
  6. c12095

    [Tree Creepers](Evil){21}

    Get with me in game
  7. c12095

    Assignments

    Heres what Macura and I got to today NEEDS SUGGESTED CHANGES Runeblade Skill Order needs looked at Poison - 105 damage, 10 sec duration, 5 sec CD, 10% mana Constrict - 15 second slow, 20 second CD SUGGESTED CHANGES Pyro Fireball - 186 to 170 Basic Attack - 103 to 95...
  8. c12095

    Assignments

    As far as Runeblade with another caster goes, holy crap its powerful. I think we need to lower the magic % increase, solely because it can be far too stong in a group fight. It may lower the Runeblades ability to 1v1 somewhat, so we will have to take a look at he damage drops before and after a...
  9. c12095

    Suggestion Concerns from the Community

    As a level 60 Bloodmage has 965 health. At level 11 Bloodmage has 720 health, your friend's crafter class might be overriding his health until he levels up more.
  10. c12095

    Suggestion Concerns from the Community

    Ok I took a look at Posion, it last 10 seconds on the target, but only has a 5 second cooldown. It pretty allows you to keep the target poisoned as long as you want. If you allow it to tick till end, with mana regeneration, you only lose 4% of your mana to deal 105 damage.
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