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  1. Delfofthebla

    Bug [Disciple] Chakra - More or less resolved. removes one debuff at 20 wisdom.

    Wither from mobs doesn't count as an actual "effect", so chakra does not remove it. As far as fire tick consuming one of the possible effects, not sure I like that. I may make it always purge fire, and then have the effect amount scale with wisdom as it currently does.
  2. Delfofthebla

    Suggestion Ranger's - Summon Wolf

    Maaaaaybe...
  3. Delfofthebla

    Delfofthebla's Trade Chat Mute Appeal

    IGN: Delfofthebla Muted by: @Angyles Time of mute: 2 hours ago I thinks (4AM MST) Channel: Trade (t) I was confirming that HoldMyPie was a mom in trade channel. I received confirmation from a secondary party. I thanked him for the trade and now I am muted. I have no regrets. Lemme know how...
  4. Delfofthebla

    Bug Ranger Aimed Shot Damage

    I'll look into this.
  5. Delfofthebla

    Bug Sneak

    This is a currently unfixable Nocheat issue. I've talked to the devs about it, but I can't say I know how far off a fix is. Just gonna have to bear with it :/
  6. Delfofthebla

    Suggestion Berseker's damage

    The reason Berserker skills and weapon do so low damage is due to their large amount of percentage based increases. Between Provoke, BerserkerRage, and Frenzy, you can easily exceed more than double damage for everything. BerserkerRage can reach 40%, Frenzy gives you 15%, and Provoke gives you...
  7. Delfofthebla

    Suggestion Strength vs Endurance, and Crit Chance

    The "rogue" archtype is gone, and you should build your suggestions on a per-class level. The only true "rogues" are Ranger & Ninja. Bard is not a "rogue", and while Runeblade is "roguelike", it is closer to a caster than anything else. The only two classes that I can really see "seeking" a crit...
  8. Delfofthebla

    Suggestion Revert Envenom changes

    Indeed, which I see as a big issue for the new Ninja. It's not really an issue for Ranger / Bard however.
  9. Delfofthebla

    Suggestion Revert Envenom changes

    Perhaps. I just kinda threw it together and didn't give it much thought. But damage numbers are irrelevant--it's all about mechanics. If you believe the damage is too low, it's possible to have it increased. The question is whether or not the previous version would be more "fun".
  10. Delfofthebla

    Suggestion Lost Soul Changes

    Not happenin. The stamina cost on fireball is to prevent the lostsoul from being a viable class in standard PvP vs. specced classes. The ability to burst and kite targets endlessly with their skillset is a very major possibility, and the only thing stopping it is their excessive stamina costs.
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