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  1. judgedread540

    Dev Notes 4.5+

    In england we use knifes!
  2. judgedread540

    Dev Notes 4.5+

    wtf is that? some sort of cheese scooper?
  3. judgedread540

    Dev Notes 4.5+

    Erm.... Chesse Grater or Chesse Slicer?
  4. judgedread540

    Can't decide between dread knight or samurai.

    Dreadknight is a 'tank' but can still deal out a fair amount of damage with his magic spells. Empathy and terror are both slows which stop the enemy opponent from escaping, empathy is probobly their best skill as it can do up to 195 damage. I would say go DK if you enjoy tanking + DoTs as DK...
  5. judgedread540

    Dev Notes 4.5+

    From my basic understanding of norweigan (Google Translate) I have been able to determine that you have slain evilthor with a "Slicer".
  6. judgedread540

    Dev Notes 4.5+

    A lot of new skills have been made in the last few patches, are they going to be put in? If so which classes will get them?
  7. judgedread540

    Suggestion New Skill: Teleporter Signs

    A cooldown on using the teleporters would make sense to me maybe also a warm up so that it isn't instant.
  8. judgedread540

    Suggestion New Skill: Teleporter Signs

    Hmmmm, I like the idea of the skill but I can see chains of these connecting places far away and allowing for people to travel essentially across the map in a matter of seconds unless there a cost for making these signs or even restrict them to only one pair of signs at a time.
  9. judgedread540

    Suggestion Bounty money loss when killed

    I think it would be a better idea to make it impossible to place bounties and set it up so that when someone gets a 5 ki llstreak they get a 150c bounty, 10 killstreak they get a 300c bounty, 15 KS, 450c bounty, 20KS - 750c bounty, 25 KS - 1000c bounty and so on.
  10. judgedread540

    Suggestion Hostile Mobs with levels

    Maybe you could have it so the mobs that spawn in a loaded area are leveled equally to the player in it, if there are more than one player in the area then maybe have the mob level by the median of the two people. Higher level mobs could have 1) More HP 2) Armor 3) Skills 4) Weapons Higher...
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