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  1. HollowSith

    Monk Suggestions

    I like the idea of improving Monk's combat abilities. The force abilities are simply a perfect add to Monk's and really make them unique. IMO Monk's should keep to either a staff (stick) or fists. Perhaps make fire damage disabled on Monk's and allow them to catch players on fire when hit with...
  2. HollowSith

    Down with recall!

    As I said before,"Recalls are a work of art; they really are. But in my eyes they are more infuriating then someone rooting you while they proceed to lava bucket you." It does serve a lot a very positive purposes. But everything has two sides and as of now, recall makes the land barren and...
  3. HollowSith

    Class Combining and new Class introduction (BARD!)

    It's not intended to be, but perhaps it has to do with the imp chat.. for me when I use to many skills to fast, the imp chat marks it as spamming and disallows me to continue using skills for a few seconds. This includes, perhaps, pressing silence 3 or 4 times, then ablade 3 or 4 and so on and...
  4. HollowSith

    Class Combining and new Class introduction (BARD!)

    Well does backstab only work partially then? Because I hit people in the back 6-8 time and none of them die purly from backstab. Against thieves and sami's. It takes many backstabs and regular blows to kill someone. I could take a video (though it would be laggy) if you'd like.
  5. HollowSith

    Down with recall!

    I strongly* believe that the coast of using a recall be transferred to coin instead of redstone. IMO 40-50c should be the requirement for a recall jump. This will make cheap people question whether or not it's worth using recall or running. 40-50c is not a lot of coins by any means. Five gold in...
  6. HollowSith

    Class Combining and new Class introduction (BARD!)

    Nah takes more then 4 times with the new HP increases. Now we are finally on par with Samurai's!
  7. HollowSith

    Class Combining and new Class introduction (BARD!)

    I beg to differ.
  8. HollowSith

    Down with recall!

    There is a warmup time of 3-10 secs and a failure rate with recall - so you can definitely fizzle. Fizzle? lol!!
  9. HollowSith

    Down with recall!

    The following is IMHO (in my humble opinion) <3 Soo, playing the game I've come to the conclusion... The games to safe! Recalls are a work of art; they really are. But in my eyes they are more infuriating then someone rooting you while they proceed to lava bucket you. The way I play as a...
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