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  1. Sekcbaba

    ALERT WE NEED TESTING DONE

    Bard - all bard skills seem to work fine except the following kick - same issues envenom - applies but does not seem to do any damage dropthebass - i dunno this ability doesnt work alot of time on live so no change reallyruneblade - all skills seem to work fineruneblade - all skills seem...
  2. Sekcbaba

    ALERT WE NEED TESTING DONE

    ninja - kick same issues eviscerate and blitz seem to work fine on mobs. Smoke and smoke stun effect work fine, very cool shurikan and backflip work fine grappling hook works fine. Ninja probably the most "fun" class overall imo, great job on the ability set.
  3. Sekcbaba

    ALERT WE NEED TESTING DONE

    Ranger - Kick has same issues as bash, strike, etc. sometimes works, sometimes doesnt. summonarrow works fine grapplinghook works fine and is freaking awesome >> maim seems to work fine. i know not a balance thing but i think the cooldown is too long >> multishot works fine and is...
  4. Sekcbaba

    ALERT WE NEED TESTING DONE

    dreadknight - Bash has same issues Decay seems to work fine shadowstep does not seem to work on mobs at least empathy seems to do damage fine, although the snare is either very minor or not working on mobs harmtouch works fine not sure if terror works or not, can cast it on mobs but...
  5. Sekcbaba

    ALERT WE NEED TESTING DONE

    Samurai specifics (against mobs / farm animals) - Disgrace seems to work Cleave has same issue, sometimes does damage, sometimes does not Mortal wound seems to work but damage is slightly lower than listed i think? Windwalk works fine Asuraslash does not seem to work at all (invalid...
  6. Sekcbaba

    ALERT WE NEED TESTING DONE

    Several paladin abilites - namely holy strike and strike - are working sporadically, sometimes giving invalid target error for mobs including spider and cow Divine stun seems to do damage but does not stun mobs (dunno if it ever did?) Reckoning seems to work fine conviction seems to work...
  7. Sekcbaba

    ALERT WE NEED TESTING DONE

    honestly the basic stuff looks fine to me, i mean we have a limited area to explore so i dunno what might be broken outside of it. Specific to 1.6, is there anyway for us to test the horse or stat stuff, or is that not implemented yet on test?
  8. Sekcbaba

    ALERT WE NEED TESTING DONE

    are "stats / attributes" implemented in any form yet? i havent really played 1.6 so dunno how that is supposed to work
  9. Sekcbaba

    ALERT WE NEED TESTING DONE

    there are baby zombies randomly spawning and attacking. Dunno if this is an intentional change but it should be left in lolnew zombie spawn / aggro mechanics appear to be working fine lol
  10. Sekcbaba

    ALERT WE NEED TESTING DONE

    dispel works on most everything it should now, but it has a cast time = /. I dont mind the cooldown but i think this skill needs to be instant cast to be effective in most situations (clearing root / piggify, etc)
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