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  1. malikdanab

    Cleric

    Would be interesting to do this and make it more reactive rather than proactive.
  2. malikdanab

    Cleric

    So we talking about 5ish minutes here?
  3. malikdanab

    Cleric

    Just for reference: Cleric: 1min Shaman: 45s Druid: 45s Bloodmage: 2min
  4. malikdanab

    Class Balance: Benchmarking Formula

    Will be going over most of what I stated my "New Balance" thread, but might as well post it here. When it comes to the "balance formula" instead of having a single "Power Level" i think we should break it up into a couple of stats. Those would be: Power: Damage/Healing/Effect/Etc Efficiency...
  5. malikdanab

    New Balance

    I'd say the cost, if the damage was increased it would make its damage/kite potential higher. For a measly 40+1.25 damage it costs 100 mana. Compare it to say fireball and you can see the mana cost isn't right.
  6. malikdanab

    New Balance

    If we were to keep the variables from your formula what I would do: ((Damage *Effects) * (Area)) = Power Power / Cost = Power Efficiency Efficiency / Delay = Power Frequency * *(This number is what we are looking for. In the end how much you can do, how quickly for how long will determine the...
  7. malikdanab

    New Balance

    The people have asked and they shall receive...I hope :P So the majority wants the support classes being reworked. So we could fling numbers around (Which I don't mind) or we could try out Kainzo's formula thing. So @Kainzo should I go ahead and use the formula or are you planning on adjusting it?
  8. malikdanab

    Suggestion Monthly 5v5 and 3v3 PVP Tournaments?

    Why not both :P Go on a 2 week schedule that alternates between 3v3 and 5v5.
  9. malikdanab

    New Balance

    I made a separate thread in the general forum. I think its nice to let the community pick what they want first, because in the end we need to go over all of them anyway. Feel free to vote at: http://herocraftonline.com/main/threads/balance-for-the-people.54776/
  10. malikdanab

    Balance For the People

    In order to create a baseline, balance team is going to try to balance classes a path at a time. Based on the poll results, we will assign a priority list of which hero path to balance first.
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