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  1. victim130

    New Class: Shaman

    Oh, I posted too soon lol, didn't see the newer posts. These ideas are a little better, but would there be a way to regulate EXP gains? Shaman might get a bit of a boost from spawning totems and grabbing a few extra kills while leveling. <-- Might just be over cautious of me, but still.
  2. victim130

    New Class: Shaman

    If somehow you could make it left click spam for like 50-100 (Assuming no invulnerability timer is present), would that cause lag? I honestly feel that if that is possible, it would be the best way to go about it.
  3. victim130

    New Class: Shaman

    Only real problem I have is the lack of heals vs Damaging skills. Though I think we've hit a pretty big wall on what we can do in terms of unique healing. Why not hand them a defensive cooldown to help them in close combat? Maybe even an AoE defensive? Just a quick thought for example: Spirit...
  4. victim130

    Duckies Head Shop

    I'll buy my head for 50s
  5. victim130

    Ranger

    So as of late, the damage scaling of ranger is pretty heavy. I've been seeing mid way pulled back arrows doing one heart to me and aimed shot doing 4 1/2 (I have 937 hp). Though I've been seeing even tanky classes complaining about it. I think the cause of this is that they really only need...
  6. victim130

    Shaman!

    Kainzo said he only wants one totem at a time last I heard (At one time I mean). Chain lightning would be cool, my only concern is giving them too much AoE can be a problem, but would make them very unique in the healer/support role. I don't think they need a slow skill like ice prison or...
  7. victim130

    Shaman!

    Not sure if that is what Kainzo wants, but I sure do lol. I can't see why not tbh, but it will be more support than anything.
  8. victim130

    Shaman!

    Kain wants to make actual totems along side some other cool battle constructs. I'm pretty pumped to see this class and I will post some stuff here in a little bit.
  9. victim130

    Gotta get that Constitution magic resist balanced.

    Yeah, I get the feeling con may be a bit low as well. Though I wonder how much more tanky that would make a tanky class. I think its worth tossing onto test though if @Delfofthebla can do so.
  10. victim130

    Beguiler

    Numbers could be tweaked a bit, but I honestly think Mass is useless in its current form. On that note, how would everyone feel about making beguile a 3.5 sec base cc with no scale and a 25 second cooldown? (Changed from a 2.5 base(0.163 scale per cha) As for making it a cast time, its only...
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