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  1. Thunderjolt

    Don't restrict Splash Potions to Alchs

    Giving us a separate shorter cooldown seems nice. So long at it isn't too unfair causing others to complain. Maybe 3min for un-Alch and 1:30 for alch? I like the idea of all potions able to be used by all. :)
  2. Thunderjolt

    Don't restrict Splash Potions to Alchs

    I agree with this like I was saying on the patch notes thread. Restrictingsplash potions to alchemists would give us an unfair PvP advantage, as well as limiting our marketable goods. @Kainzo
  3. Thunderjolt

    Fire Aspect Swords

    Where did you get your hands on these awesome swords?
  4. Thunderjolt

    Herocraft 3.14 Patch Notes

    We aren't try to copy other MMO's I give not a single damn what WoW/Runescape/SW:TOR or any other major game does. We are our own. Why are potions only supposed to be used once per battle?
  5. Thunderjolt

    Herocraft 3.14 Patch Notes

    Even if the cooldown were reduced to 1 minute, no battle will ever come down to two people dancing around each other, lobbing potions, this is because: 1. Poison cannot outright kill a player. 2. 60/180 seconds is far too long for anyone to completely stop engaging in a fight. 3. Skills are...
  6. Thunderjolt

    Herocraft 3.14 Patch Notes

    Okay, well you can see my concerns from the above post. :) I believe it would make economic sense as well as keep PvP balanced to allow splash potions to be used by all. If you have ever seen a thrown poison potion tested you will know what I mean. I know that you are trying to prevent any...
  7. Thunderjolt

    Herocraft 3.14 Patch Notes

    3 minutes is a rather high duration of a cooldown for potions =/ Perhaps some tweaking is in order? Also, restricting splash potions gives the alchemist profession a "PvP advantage" that Kain strictly is trying to avoid. Not to mention, it eliminates half of an alchemists marketable wares...
  8. Thunderjolt

    Remove deep freeze

    So your not saying, your just saying?
  9. Thunderjolt

    Remove deep freeze

    Us casters and related specs have to rely on a rotation to obtain our maximum DPS we aren't "unskilled" because of this. Our "snare" skills are to help us catch you in the face with a spell or 2. My root only slows you down for 4 seconds and breaks on damage. Even with the maximum of 4 seconds...
  10. Thunderjolt

    Remove deep freeze

    I think you guys are missing the whole point of the Caster role. We are MEANT to do extremely high burst damage, to counter this we are extremely squishy, I myself almost never wear leather armor. If you can get anywhere near me, I'm f***ed. My job is to turn you to dust before you get that...
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