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  1. Ahrall

    Suggestion Some new skills for Pyro

    @FuzyLogick try this bind: /bind cauterize FuzyLogick or if you use macromod /skill cauterize FuzyLogick
  2. Ahrall

    Suggestion HydroMancer[NewClass]

    One of the reasons that sink would be a problematic skill is that there is nothing that someone could do once they get sunk. Pretty much this is how the fight would go: Hydromancer casts sink Target sinks Target either dies because the water is too deep or lives because the water isn''t deep...
  3. Ahrall

    Suggestion Some new skills for Pyro

    My 2 souls: Ring of Fire is a nice dps boost, but damage isn't really what pyro is lacking in. If you can land great combustion (not an easy task) and have enough stamina to blast off a few other spells you can easily dump around 500ish damage on somebody before the stun breaks. However the...
  4. Ahrall

    Suggestion Scrap Doomwave

    It is supposed to shoot out a volcano of about twenty ender pearls but is currently bugged and only fires off 2. There has been a lot of talk about a new skill to replace doomwave (or just ideas to make it actually viable) but nothing has been confirmed or agreed upon yet.
  5. Ahrall

    Bug cauldrons not working

    Double check what kind of wood you are using to light the fire beneath it, a lot of the newer wood types don't work properly. Stick with the classic oak or birch and see if that fixes the issue
  6. Ahrall

    Suggestion Pyomancer: Balancing out the flames

    Dark Blade isn't a bad skill, some quality of life would be nice though. Simply remove the base mana cost of dark blade and it will be fine. It just doesn't make sense to have a skill that restores mana cost mana to cast. Especially when you truly are out of mana and you cant even cast the skill
  7. Ahrall

    Suggestion Scrap Doomwave

    While that would be a very thematic and cool ability, it wouldn't have any practical use. Fire tics are actually a hindrance to our class due to invulnerability frames. (any source of vanilla minecraft damage makes their target invulnerable for a split second) Any ranger can tell you how...
  8. Ahrall

    Suggestion Druid's Regrowth Skill

    As Malik said one takes significantly longer to heal for its full effect, however the difference between the two is minimal. I ran some numbers to demonstrate Healing bloom: 246 over 20 seconds = 12.3 health per second (HpS) ehhh, not great Regrowth: 233 over 15 = 15.3 HpS not a significant...
  9. Ahrall

    Fix fix fix

    Fix fix fix
  10. Ahrall

    Suggestion Scrap Doomwave

    Disclaimer: I know little about coding Could we change the projectile to be something other than an ender pearl? (example: vanilla fire charge/ wizard fireball) Thinking of ways to simplify things without lines upon lines of nasty script, a quick projectile swap might be an easy change
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