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  1. Digger360

    Harmtouch Reduced CD?

    I agree the CD should be reduced, but Dread knights are TANKS, The point of them to absorb high damage, not dish it out. HT is more of a finisher, used to decimate a fleeing enemy. However seeing decay it much more effective for Killing runner, As they can't sprint while taking periodic damage...
  2. Digger360

    Dreadknight Nerf Suggestion

    Dreadknight Armor was reduced slightly, Btw. All of a dreadknights decent skills take 40 + Mana, Its actually about as effective to use Disarm, Rather than Curse, Which does the same thing, but longer and less effect. Mana Freeze Costs DK's more mana than It prevents, And Endurance Reduces 25%...
  3. Digger360

    Class Forums

    +1
  4. Digger360

    Enchantment Table Bug/Glitch

    I get the "you are unable to enchant" message Periodicity as well, Nor does it return the item, Deleting it. As for the level 32 thing, You placed your enchantment table horribly. Place bookshelves one Radius Away from the enchanter, A perfect box, Not that rectangular shit you got going on...
  5. Digger360

    Extra Fall damage?

    Also happens to me
  6. Digger360

    Shaman Class

    Decent idea, But completely impossible implement.
  7. Digger360

    Enchanting Mastery

    I'm suggesting a change to the enchantment system it's self. Just some reason to grind to 55, Rather than just 50. A minor skill such as gills or the ability to craft special items is easily script-able.
  8. Digger360

    Enchanting Mastery

    For enchanters, the higher your current level, the stronger enchantments you can make. This is all good and extremely satisfying. However at about level 50, Your enchantments can't get any stronger. Even if the level required to craft something is higher, It's because of the 25% *Randomness*...
  9. Digger360

    anybody else having login problems?

    Gah...Skin peeling...Nails sliding off...N-eed..... Heeroo Craf---
  10. Digger360

    anybody else having login problems?

    Gah...Server...Still...Down...
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